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[Plot] Serving Yugoloth Mercs (my players OUT!)
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<blockquote data-quote="Nifft" data-source="post: 1424685" data-attributes="member: 6562"><p>The party is:</p><p>- LN Wizard 11 -- made the deal to save his life</p><p>- LG Paladin4/Monk4/custom PrC 3 -- NOT very happy with this arrangement</p><p>- LN Rgr1/Wiz6/EK3 -- Not delighted, but curious</p><p>- CG Ranger 11 -- hates the Dark Arts, and has favored enemy (Evil Outsiders) + favored enemy (Undead) -- so basically he hates the guts of everyone with whom he's working</p><p></p><p>I think the <em>players</em> are interested, but the PCs are not happy at all. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Now, the Wizard spoke a pact in Infernal, which is binding IMC -- Asmodeus himself enforces all such pacts (literally, and with great malice). So, they must abide by the letter, which is to serve this very powerful 'Loth for 28 days. Since he has a pet wizard himself (Valdemar, the russian vampire wizard from Gehenna), he's alert to many potential deceptions.</p><p></p><p>It's true that "serve for 28 days" is rather loose. Basically, the enforcement mechanism I'm using will be that the Infernal contract forces them to report back to base (in Gehenna), where freekin' big yugoloth then analyzes what they say, and then kills them or not.</p><p></p><p></p><p></p><p>Yeah. I don't want to <em>force</em> the Paladin into an "Atonement Moment (tm)". I want all such moments to be optional... until the time comes for the party's Reward.</p><p> </p><p></p><p></p><p></p><p>The interplanar city that I'm using is technically Cynosure, which is ripped from the old Dark Horse comic "Grimjack". It's a place where all the dimensions come into phase in varying districts -- summer camp for the laws of physics. Quoting from the comic: "Guns work some places, spells work other places -- swords work <em>everywhere</em>." In game terms, some places are high-mana (normal), some are low-mana (impeded magic), and some lack mana all together (dead magic). They're going to land in the Pit, an impeded-magic district which is built on the corpse of a sentient demi-plane who committed suicide when he found he was stuck in Cynosure.</p><p></p><p></p><p></p><p></p><p>Cool. Thanks! I'll try. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The 'Loth can't reward the party, since he can't have them working for him and still doing these missions... he's bound by certain restrictions on his behavior, and those follow to his hirelings. The party are technically prisoners. What he can do is be lenient about letting them "steal" -- not report some of their "take" on a mission.</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1424685, member: 6562"] The party is: - LN Wizard 11 -- made the deal to save his life - LG Paladin4/Monk4/custom PrC 3 -- NOT very happy with this arrangement - LN Rgr1/Wiz6/EK3 -- Not delighted, but curious - CG Ranger 11 -- hates the Dark Arts, and has favored enemy (Evil Outsiders) + favored enemy (Undead) -- so basically he hates the guts of everyone with whom he's working I think the [i]players[/i] are interested, but the PCs are not happy at all. :) Now, the Wizard spoke a pact in Infernal, which is binding IMC -- Asmodeus himself enforces all such pacts (literally, and with great malice). So, they must abide by the letter, which is to serve this very powerful 'Loth for 28 days. Since he has a pet wizard himself (Valdemar, the russian vampire wizard from Gehenna), he's alert to many potential deceptions. It's true that "serve for 28 days" is rather loose. Basically, the enforcement mechanism I'm using will be that the Infernal contract forces them to report back to base (in Gehenna), where freekin' big yugoloth then analyzes what they say, and then kills them or not. Yeah. I don't want to [i]force[/i] the Paladin into an "Atonement Moment (tm)". I want all such moments to be optional... until the time comes for the party's Reward. The interplanar city that I'm using is technically Cynosure, which is ripped from the old Dark Horse comic "Grimjack". It's a place where all the dimensions come into phase in varying districts -- summer camp for the laws of physics. Quoting from the comic: "Guns work some places, spells work other places -- swords work [i]everywhere[/i]." In game terms, some places are high-mana (normal), some are low-mana (impeded magic), and some lack mana all together (dead magic). They're going to land in the Pit, an impeded-magic district which is built on the corpse of a sentient demi-plane who committed suicide when he found he was stuck in Cynosure. Cool. Thanks! I'll try. :) The 'Loth can't reward the party, since he can't have them working for him and still doing these missions... he's bound by certain restrictions on his behavior, and those follow to his hirelings. The party are technically prisoners. What he can do is be lenient about letting them "steal" -- not report some of their "take" on a mission. -- N [/QUOTE]
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