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Plots ideas for "virtual" fantasy worlds meets "real world" rpgs.
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<blockquote data-quote="Runesong42" data-source="post: 1941332" data-attributes="member: 10578"><p><strong>wot's the dif?</strong></p><p></p><p>My players don't know it yet, but I am running a concurrent d20 Fantasy/Modern/Future campaign.</p><p></p><p>They are based in Modern, and have created Modern characters. I used the Urban Arcana plot as written (with my own finesse), found in the back and starting on p. 288. They're doing the whole experience -- D&D Monsters running about in reality.</p><p></p><p>The plot hints at a being that can travel to and from the "realm of Shadow", so I thought, wouldn't it be nice if one of the PC's inherited the ubiquitous "mysterious item" that could accompish the same thing?</p><p></p><p>Next thing they knew, they were standing in a pre-made adventure ripped right from a Dungeon magazine, with all their modern gear intact. They saved the day, rescued the damsel, whaddya whaddya.</p><p></p><p>This happens a few times here and there. The big advatage to this is when they haul their loot back to reality, they can convert (with as much difficulty as you like) the GP value of their coins to a Wealth Bonus.</p><p></p><p>But wait! There's more...</p><p></p><p>Little do they know that BOTH realities are in fact "simulated". </p><p></p><p>As it turns out, in "real" reality, they have been "taken" by an alien race (to be determined) for study. They are in a spaceship, some distance from Earth, somewhere. They are being held in suspended animation and, to protect their psyches, their collective memories have been dumped into a simulated "Modern day" (yah, we've seen the movie, I know).</p><p></p><p>However, their "Neo" is actually a scientist aboard the vessel, and the PC's are in fact members of his research team. They don't know it yet, though. A master programmer, this gentleman (Let's call him 'Z' for now) has "hacked" their psyches in oder to make them blend in with the rest of the mobs. The PC's are clever, though, and they are slowly learning more and more about themselves and the strangeness of their location.</p><p></p><p>I haven't fully fleshed out the finale as of yet. The GREAT part of this idea is that, once the PC's find a way to re-unite their psyche with their bodies, they will have a pre-made character set for a brief glimpse into d20 Future! </p><p></p><p>The main problem will involve a sentient computer trying to destroy the consciouness of the PC's and the other humans with daemons (monsters, specifically fiends and devils and potentially monsters from Diablo II: To Hell and Back) and the PC's staving off the infection with magic, cyberware, and an array of arcane and futuristic weapons. It should be a treat. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>In short, the fantasy/modern crossover works perfectly fine. Find out what it is about fantasy that they prefer to Modern and adjust accordingly.</p></blockquote><p></p>
[QUOTE="Runesong42, post: 1941332, member: 10578"] [b]wot's the dif?[/b] My players don't know it yet, but I am running a concurrent d20 Fantasy/Modern/Future campaign. They are based in Modern, and have created Modern characters. I used the Urban Arcana plot as written (with my own finesse), found in the back and starting on p. 288. They're doing the whole experience -- D&D Monsters running about in reality. The plot hints at a being that can travel to and from the "realm of Shadow", so I thought, wouldn't it be nice if one of the PC's inherited the ubiquitous "mysterious item" that could accompish the same thing? Next thing they knew, they were standing in a pre-made adventure ripped right from a Dungeon magazine, with all their modern gear intact. They saved the day, rescued the damsel, whaddya whaddya. This happens a few times here and there. The big advatage to this is when they haul their loot back to reality, they can convert (with as much difficulty as you like) the GP value of their coins to a Wealth Bonus. But wait! There's more... Little do they know that BOTH realities are in fact "simulated". As it turns out, in "real" reality, they have been "taken" by an alien race (to be determined) for study. They are in a spaceship, some distance from Earth, somewhere. They are being held in suspended animation and, to protect their psyches, their collective memories have been dumped into a simulated "Modern day" (yah, we've seen the movie, I know). However, their "Neo" is actually a scientist aboard the vessel, and the PC's are in fact members of his research team. They don't know it yet, though. A master programmer, this gentleman (Let's call him 'Z' for now) has "hacked" their psyches in oder to make them blend in with the rest of the mobs. The PC's are clever, though, and they are slowly learning more and more about themselves and the strangeness of their location. I haven't fully fleshed out the finale as of yet. The GREAT part of this idea is that, once the PC's find a way to re-unite their psyche with their bodies, they will have a pre-made character set for a brief glimpse into d20 Future! The main problem will involve a sentient computer trying to destroy the consciouness of the PC's and the other humans with daemons (monsters, specifically fiends and devils and potentially monsters from Diablo II: To Hell and Back) and the PC's staving off the infection with magic, cyberware, and an array of arcane and futuristic weapons. It should be a treat. :) In short, the fantasy/modern crossover works perfectly fine. Find out what it is about fantasy that they prefer to Modern and adjust accordingly. [/QUOTE]
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