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<blockquote data-quote="Argyle King" data-source="post: 6028087" data-attributes="member: 58416"><p>Since "plusses" is an option, I'm somewhat assuming a game similar to D&D and/or Pathfinder in which advancement is mostly linear and vertical in nature. By vertical I mean the numbers continue to stack on top of each other to become larger and larger as the game goes on.</p><p></p><p>In such a game, I'd say that plusses are generally more valuable if I'm forced to choose between the two options. A cool effect is nice, but it doesn't do me any good if I'm at a level where it's ineffective against challenges I'm facing. Most often, what I see players do is use the item with the biggest plus for their primary item. If they've also acquired an item with an interesting and/or useful effect, they'll keep it in a bag until they need that effect.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6028087, member: 58416"] Since "plusses" is an option, I'm somewhat assuming a game similar to D&D and/or Pathfinder in which advancement is mostly linear and vertical in nature. By vertical I mean the numbers continue to stack on top of each other to become larger and larger as the game goes on. In such a game, I'd say that plusses are generally more valuable if I'm forced to choose between the two options. A cool effect is nice, but it doesn't do me any good if I'm at a level where it's ineffective against challenges I'm facing. Most often, what I see players do is use the item with the biggest plus for their primary item. If they've also acquired an item with an interesting and/or useful effect, they'll keep it in a bag until they need that effect. [/QUOTE]
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