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<blockquote data-quote="perrinmiller" data-source="post: 5750556" data-attributes="member: 88649"><p><strong>DM Workshop #7: Other XP/Treasure Awards</strong></p><p></p><p><strong><u>DM Workshop #7: Other XP/Treasure Awards</u></strong></p><p></p><p><span style="color: Red"><u>Note:</u> This one is kinda moot for LPF, but the post is not just for Living Worlds. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></span></p><p></p><p>Mentioned previously, sometimes there needs to be more XP & treasure given to ensure the game progresses the characters through the levels fast enough. Particularly in a heavy role-playing styled game where combat encounters are not the focus and might be significantly less frequent. The DM will need to consider other methods of awards to keep the leveling up on an acceptable pace. This goes beyond just arbitrary awards for XP, since character wealth needs to increase appropriately as well.</p><p></p><p>Here are two methods that can be used:</p><p>1. <strong>Time based.</strong></p><p>Effectively a participation award. The best way is to take the amount of XP needed to be awarded to keep things moving. Divide that by an appropriate time interval (days, weeks, months) and award it as bonuses. The actual value will increase the higher the level of the characters since XP progression to level up in d20 systems is not linear.</p><p></p><p>2. <strong>Plot Milestones.</strong></p><p>Awarding bonuses for achieving plot objectives are purely subjective. But they can be based on keeping the characters leveling up at a consistent rate.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5750556, member: 88649"] [b]DM Workshop #7: Other XP/Treasure Awards[/b] [b][u]DM Workshop #7: Other XP/Treasure Awards[/u][/b] [COLOR=Red][U]Note:[/U] This one is kinda moot for LPF, but the post is not just for Living Worlds. ;)[/COLOR] Mentioned previously, sometimes there needs to be more XP & treasure given to ensure the game progresses the characters through the levels fast enough. Particularly in a heavy role-playing styled game where combat encounters are not the focus and might be significantly less frequent. The DM will need to consider other methods of awards to keep the leveling up on an acceptable pace. This goes beyond just arbitrary awards for XP, since character wealth needs to increase appropriately as well. Here are two methods that can be used: 1. [b]Time based.[/b] Effectively a participation award. The best way is to take the amount of XP needed to be awarded to keep things moving. Divide that by an appropriate time interval (days, weeks, months) and award it as bonuses. The actual value will increase the higher the level of the characters since XP progression to level up in d20 systems is not linear. 2. [b]Plot Milestones.[/b] Awarding bonuses for achieving plot objectives are purely subjective. But they can be based on keeping the characters leveling up at a consistent rate. [/QUOTE]
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