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<blockquote data-quote="perrinmiller" data-source="post: 5750558" data-attributes="member: 88649"><p><strong>DM Workshop #8: Posting Expectations</strong></p><p></p><p><strong><u>DM Workshop #8: Posting Expectations</u></strong></p><p></p><p>The DM has the responsibility of setting the tone and level of role-playing in the game. The players will generally reciprocate in kind if they are able. Best thing is to treat it like scenes in a movie or TV show, describing the setting and actions. No one wants to read posts that contain only game mechanics.</p><p></p><p>Not posting any IC content is detrimental to a game. I feel this is something that feeds off other people as well. When one person continually puts in some effort, but others reply with only one-line of IC content, it is very disheartening.</p><p></p><p>During combat, at a minimum, every player should be able to post one sentence for each Move Action and Standard Action. Then your character should be able to find something to say.</p><p></p><p>Outside of combat, then you have more that 6 seconds of activity to describe, so at least a paragraph should be no problem. This is above and beyond the quips and such your character says in response to each other.</p><p></p><p>Combat is not an excuse to stop player interaction. Heck, not even an excuse to stop NPC interaction in many cases. Too bad undead and animals don't talk so you can trade insults. But, your characters should be communicating IC too, telling each other what their intentions are for your next action is at least a starting point if they have writer's block.</p><p></p><p>I have played in groups like this where there appears to be very little effort. I usually end up dropping them as a player because it is a waste of my time. So I challenge people to put in more thought into their role-playing and try to improve the experience. </p><p></p><p>Ultimately this comes back to the DM, leading by example. "Garbage in will mean, garbage out". <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5750558, member: 88649"] [b]DM Workshop #8: Posting Expectations[/b] [B][U]DM Workshop #8: Posting Expectations[/U][/B] The DM has the responsibility of setting the tone and level of role-playing in the game. The players will generally reciprocate in kind if they are able. Best thing is to treat it like scenes in a movie or TV show, describing the setting and actions. No one wants to read posts that contain only game mechanics. Not posting any IC content is detrimental to a game. I feel this is something that feeds off other people as well. When one person continually puts in some effort, but others reply with only one-line of IC content, it is very disheartening. During combat, at a minimum, every player should be able to post one sentence for each Move Action and Standard Action. Then your character should be able to find something to say. Outside of combat, then you have more that 6 seconds of activity to describe, so at least a paragraph should be no problem. This is above and beyond the quips and such your character says in response to each other. Combat is not an excuse to stop player interaction. Heck, not even an excuse to stop NPC interaction in many cases. Too bad undead and animals don't talk so you can trade insults. But, your characters should be communicating IC too, telling each other what their intentions are for your next action is at least a starting point if they have writer's block. I have played in groups like this where there appears to be very little effort. I usually end up dropping them as a player because it is a waste of my time. So I challenge people to put in more thought into their role-playing and try to improve the experience. Ultimately this comes back to the DM, leading by example. "Garbage in will mean, garbage out". ;) [/QUOTE]
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