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pneumatik's WotBS 3: Shelter from the Storm
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<blockquote data-quote="Rhun" data-source="post: 5567000" data-attributes="member: 29098"><p>Hollister marshals his will against the witch's spell, easily overcoming the magic. The wizard moves back from the edge of the island and closer to the witches, deeming them to be a greater threat than the crocodile. He flicks his hand in the direction of the boat, and a smaller burst of flame envelops the foul hags.</p><p></p><p></p><p><span style="font-size: 9px"><strong>AC16, HP <span style="color: chartreuse">26/26</span></strong></span></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong>Move to J10, <em>fiery burst</em> against the boat (should catch both witches in the boat within the 5' burst radius): 3rd level fire spell ready (3d6 damage): Damage 12, reflex save vrs DC 16 for 1/2 damage. </strong></span></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong><em>Mage Armor</em> (duration 10 hours) in effect.</strong></span></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong>[sblock=Spells Prepared]- Level 0: Detect Magic x2, Light x2 + (d) Flare</strong></span></p><p><span style="font-size: 9px"><strong>- Level 1: <s>Mage Armor</s>, <s>Magic Missile</s>, Grease, Shield + (d) Burning Hands</strong></span></p><p><span style="font-size: 9px"><strong>- Level 2: Web, Resist Energy, Flaming Sphere, Glitterdust + (d) Scorching Ray</strong></span></p><p><span style="font-size: 9px"><strong>- Level 3: Fireball, Stinking Cloud + (d) <s>Fireball</s>[/sblock]</strong></span></p></blockquote><p></p>
[QUOTE="Rhun, post: 5567000, member: 29098"] Hollister marshals his will against the witch's spell, easily overcoming the magic. The wizard moves back from the edge of the island and closer to the witches, deeming them to be a greater threat than the crocodile. He flicks his hand in the direction of the boat, and a smaller burst of flame envelops the foul hags. [size=1][b]AC16, HP [color=chartreuse]26/26[/color] Move to J10, [i]fiery burst[/i] against the boat (should catch both witches in the boat within the 5' burst radius): 3rd level fire spell ready (3d6 damage): Damage 12, reflex save vrs DC 16 for 1/2 damage. [i]Mage Armor[/i] (duration 10 hours) in effect. [sblock=Spells Prepared]- Level 0: Detect Magic x2, Light x2 + (d) Flare - Level 1: [s]Mage Armor[/s], [s]Magic Missile[/s], Grease, Shield + (d) Burning Hands - Level 2: Web, Resist Energy, Flaming Sphere, Glitterdust + (d) Scorching Ray - Level 3: Fireball, Stinking Cloud + (d) [s]Fireball[/s][/sblock][/b][/size] [/QUOTE]
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