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Pocket Gladiators: A New Combat-Disk Fighting Game
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<blockquote data-quote="Tone Cold" data-source="post: 6039884" data-attributes="member: 23811"><p>Pocket Gladiators is a new innovative portable fighting game in which you build a warrior from disks that represent different fighting styles, maneuvers, weapons, armor, etc. and battle other warriors in quick 5- to 15-minute duels. It's designed by Tony Lee, winner of the 2002 Origins Vanguard Award for the Warchon Playmark Book Game, and the first release from Double Shogun, a joint venture of Tony Lee and Wayne Sykes. Plans for future projects using the same combat disk format include Pocket Battlespace Nebula X and Pocket Wrestlers.</p><p></p><p>Please check out <a href="http://www.facebook.com/pocketgladiators" target="_blank">Pocket Gladiator FB Page</a> for photos, news, announcements, updates, and various info. We'll be launching a Kickstarter soon to fund this exciting project. Meanwhile, please ask questions, leave "Likes", comments and feedback either here or there. Thanks!</p><p></p><p>Also, we've started posting photos and descriptions for a demo duel. Here's a sample:</p><p></p><p>Demo Duel #1: Magnus Maximus (Roman Gladiator) vs. Kashita Iruko (Samurai)</p><p></p><p>The duel begins with both combatant at full health (10 for Magnus, 9 for Iruko) and Level 1 Technique.</p><p></p><p>Round 1:</p><p>Magnus secretly chooses Maneuver #4 on his Level 1: Blood & Sand technique disk. Iruko opts for #1 on her Level 1: Gilded Willow.</p><p></p><p>They then reveal the disks and align the boxes on the Front (F) side.</p><p></p><p>Starting from the far left, we see Magnus has a white box (W) vs. Iruko's blue box (B). W is nothing, and B represents block or dodge. Since there is nothing to block, nothing happens here.</p><p></p><p>For the next set of boxes over, Magnus has a split red-green (R/G) to Iruko's W. Red (R) represents a hit while green (G) serves as a "power-up" for you to activate special abilities and powers. Split means you can choose either color for the box. Magnus will call it R and scores a hit since Iruko cannot block it.</p><p></p><p>The center boxes show another blue-green split (B/G) against a R for Iruko. Magnus can choose to have it be green, or blue to block the lady samurai's attack. He decides on B to deflect the blow.</p><p></p><p>Then we have another R/G vs. W. Magnus chooses R again and scores another hit.</p><p></p><p>The last set is W vs. B. Nothing happens there.</p><p></p><p>So for Round 1, Magnus scores RR, or two hits, no block and no green. Checking the "Effect Window" he sees "L3: RR or GG". Since he did get the 2 hits required, he can use a technique disk of up to Level 3 next round. (This is good because the higher the level, the more devastating it is!)</p><p></p><p>Iruko has her lone attack blocked and didn't score any block. Her window says "L3: BBR" so she cannot advance to Level 3 like Magnus did, but it does say "L2: Otherwise", meaning she can still use a Level-2 disk next round! However, she does take 2 points of damage from the exchange and must dial her Stamina down from 9 to 7.</p></blockquote><p></p>
[QUOTE="Tone Cold, post: 6039884, member: 23811"] Pocket Gladiators is a new innovative portable fighting game in which you build a warrior from disks that represent different fighting styles, maneuvers, weapons, armor, etc. and battle other warriors in quick 5- to 15-minute duels. It's designed by Tony Lee, winner of the 2002 Origins Vanguard Award for the Warchon Playmark Book Game, and the first release from Double Shogun, a joint venture of Tony Lee and Wayne Sykes. Plans for future projects using the same combat disk format include Pocket Battlespace Nebula X and Pocket Wrestlers. Please check out [URL="http://www.facebook.com/pocketgladiators"]Pocket Gladiator FB Page[/URL] for photos, news, announcements, updates, and various info. We'll be launching a Kickstarter soon to fund this exciting project. Meanwhile, please ask questions, leave "Likes", comments and feedback either here or there. Thanks! Also, we've started posting photos and descriptions for a demo duel. Here's a sample: Demo Duel #1: Magnus Maximus (Roman Gladiator) vs. Kashita Iruko (Samurai) The duel begins with both combatant at full health (10 for Magnus, 9 for Iruko) and Level 1 Technique. Round 1: Magnus secretly chooses Maneuver #4 on his Level 1: Blood & Sand technique disk. Iruko opts for #1 on her Level 1: Gilded Willow. They then reveal the disks and align the boxes on the Front (F) side. Starting from the far left, we see Magnus has a white box (W) vs. Iruko's blue box (B). W is nothing, and B represents block or dodge. Since there is nothing to block, nothing happens here. For the next set of boxes over, Magnus has a split red-green (R/G) to Iruko's W. Red (R) represents a hit while green (G) serves as a "power-up" for you to activate special abilities and powers. Split means you can choose either color for the box. Magnus will call it R and scores a hit since Iruko cannot block it. The center boxes show another blue-green split (B/G) against a R for Iruko. Magnus can choose to have it be green, or blue to block the lady samurai's attack. He decides on B to deflect the blow. Then we have another R/G vs. W. Magnus chooses R again and scores another hit. The last set is W vs. B. Nothing happens there. So for Round 1, Magnus scores RR, or two hits, no block and no green. Checking the "Effect Window" he sees "L3: RR or GG". Since he did get the 2 hits required, he can use a technique disk of up to Level 3 next round. (This is good because the higher the level, the more devastating it is!) Iruko has her lone attack blocked and didn't score any block. Her window says "L3: BBR" so she cannot advance to Level 3 like Magnus did, but it does say "L2: Otherwise", meaning she can still use a Level-2 disk next round! However, she does take 2 points of damage from the exchange and must dial her Stamina down from 9 to 7. [/QUOTE]
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