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pogre's model and figure thread
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<blockquote data-quote="pogre" data-source="post: 1100417" data-attributes="member: 6588"><p>PMT 06</p><p>Making a Dungeon Room Part One</p><p></p><p>All of the pictures in this tutorial are thumbnails that are linked to larger photos.</p><p></p><p>A few people had expressed interest in how I create dungeon rooms to integrate with my massive Dwarven Forge Master Maze collection. This tutorial talks about my style of creating rooms and what works for me. It’s not the only way, and Bruce Hirst <a href="http://www.hirstarts.com/dungeon/basicdungeon.html" target="_blank"> has his own tutorial for using his blocks for making dungeon tiles.</a> I do things differently stylistically and for purposes of the dungeons and dragons game.</p><p></p><p>I created a number of blocks using Hirst Arts molds Fieldstone Wall Mold #70 and Flagstone Floor Tile Mold #260.</p><p></p><p>Here you can see I already have the bricks I need molded out of die keen dental plaster ready to go. I am going to make a generic 30 ft. by 30 ft. room. The needed materials have all been laid out on my cheap cutting board I use for modeling.</p><p></p><p><a href="http://www.compet-edge.com/story_hour_2/mt14_dungeon_room_tut_01.jpg" target="_blank"><img src="http://www.compet-edge.com/story_hour_2/mt14_dungeon_room_tut_01_th.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>I first put the floor together. This is the first of many places that I depart from Bruce Hirst’s tutorial. I surround my 30 ft by 30 ft worth of tile with a layer of half tiles. This way when I put my walls down I will have nice full squares to works with – as opposed to the half squares you get with Master Maze or the Hirst method. The tiles are glued together side to side – not down to any surface. This helps to avoid warping, which can occur with bigger floor pieces.</p><p></p><p><a href="http://www.compet-edge.com/story_hour_2/mt15_dungeon_room_tut_02.jpg" target="_blank"><img src="http://www.compet-edge.com/story_hour_2/mt15_dungeon_room_tut_02_th.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>I use Aleene’s Tacky Glue and a cheap brush to apply the glue to the tiles. </p><p></p><p><a href="http://www.compet-edge.com/story_hour_2/mt16_dungeon_room_tut_03.jpg" target="_blank"><img src="http://www.compet-edge.com/story_hour_2/mt16_dungeon_room_tut_03_th.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>I let the floor pieces dry completely before the next step of putting the floor tiles on a base. I like using self-adhesive linoleum floor tiles as a base. A 12” by 12” piece will run you about 90 cents at a DIY store like Lowe’s. The piece pictured here has been used for other projects, but has plenty left to use for this room.</p><p></p><p><a href="http://www.compet-edge.com/story_hour_2/mt17_dungeon_room_tut_04.jpg" target="_blank"><img src="http://www.compet-edge.com/story_hour_2/mt17_dungeon_room_tut_04_th.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>I mark the tile for cutting for the room’s size. In this case I cut two pieces to cover.</p><p></p><p>Next, I apply some glue to the hirst arts tiles and stick the <strong>non-adhesive</strong> side of the linoleum to the hirst arts tiles. This helps reduce warping. I have tried using the adhesive side but it causes all kinds of problems: It warps your floor, it makes the project harder to paint, and you have to deal with the sticky adhesive that never dries. </p><p></p><p><a href="http://www.compet-edge.com/story_hour_2/mt18_dungeon_room_tut_05.jpg" target="_blank"><img src="http://www.compet-edge.com/story_hour_2/mt18_dungeon_room_tut_05_th.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>I flip this over and allow it to dry with a big heavy book on top.</p><p></p><p>Next, I start to build the room. I use Lego (tm) forms to keep my corners and walls true.</p><p></p><p><a href="http://www.compet-edge.com/story_hour_2/mt19_dungeon_room_tut_06.jpg" target="_blank"><img src="http://www.compet-edge.com/story_hour_2/mt19_dungeon_room_tut_06_th.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>I finish up the corners and set the main room aside.</p><p></p><p><a href="http://www.compet-edge.com/story_hour_2/mt20_dungeon_room_tut_07.jpg" target="_blank"><img src="http://www.compet-edge.com/story_hour_2/mt20_dungeon_room_tut_07_th.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Honestly, I could be finished building here and have a nice room with four exits. Master Maze doors fit nicely into each of the exits. However, I want this room to be versatile as possible. I am going to create three insertable wall pieces in order to have a 30 ft. by 30 ft. room with 1 to 4 exits. I am also going to make some corridor entrances just for fun.</p><p></p><p>I will build the corridor entrances upside down.</p><p></p><p><a href="http://www.compet-edge.com/story_hour_2/mt21_dungeon_room_tut_08.jpg" target="_blank"><img src="http://www.compet-edge.com/story_hour_2/mt21_dungeon_room_tut_08_th.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>The same is true for the movable walls.</p><p></p><p><a href="http://www.compet-edge.com/story_hour_2/mt22_dungeon_room_tut_09.jpg" target="_blank"><img src="http://www.compet-edge.com/story_hour_2/mt22_dungeon_room_tut_09_th.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>I let these dry and then add a feature or two to the corridor pieces – torch holders and slanted pieces to the crowns.</p><p></p><p><a href="http://www.compet-edge.com/story_hour_2/mt23_dungeon_room_tut_10.jpg" target="_blank"><img src="http://www.compet-edge.com/story_hour_2/mt23_dungeon_room_tut_10_th.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Now, the pieces are built. All I have to do is let everything dry completely and then paint it. But wait, there’s more! I also have a couple more tricks to show you on how to make it even more compatible with your master maze. We’ll save that for Part Two of the tutorial.</p><p></p><p>I hope you find this helpful!</p></blockquote><p></p>
[QUOTE="pogre, post: 1100417, member: 6588"] PMT 06 Making a Dungeon Room Part One All of the pictures in this tutorial are thumbnails that are linked to larger photos. A few people had expressed interest in how I create dungeon rooms to integrate with my massive Dwarven Forge Master Maze collection. This tutorial talks about my style of creating rooms and what works for me. It’s not the only way, and Bruce Hirst [URL=http://www.hirstarts.com/dungeon/basicdungeon.html] has his own tutorial for using his blocks for making dungeon tiles.[/URL] I do things differently stylistically and for purposes of the dungeons and dragons game. I created a number of blocks using Hirst Arts molds Fieldstone Wall Mold #70 and Flagstone Floor Tile Mold #260. Here you can see I already have the bricks I need molded out of die keen dental plaster ready to go. I am going to make a generic 30 ft. by 30 ft. room. The needed materials have all been laid out on my cheap cutting board I use for modeling. [URL=http://www.compet-edge.com/story_hour_2/mt14_dungeon_room_tut_01.jpg][IMG]http://www.compet-edge.com/story_hour_2/mt14_dungeon_room_tut_01_th.jpg[/IMG][/URL] I first put the floor together. This is the first of many places that I depart from Bruce Hirst’s tutorial. I surround my 30 ft by 30 ft worth of tile with a layer of half tiles. This way when I put my walls down I will have nice full squares to works with – as opposed to the half squares you get with Master Maze or the Hirst method. The tiles are glued together side to side – not down to any surface. This helps to avoid warping, which can occur with bigger floor pieces. [URL=http://www.compet-edge.com/story_hour_2/mt15_dungeon_room_tut_02.jpg][IMG]http://www.compet-edge.com/story_hour_2/mt15_dungeon_room_tut_02_th.jpg[/IMG][/URL] I use Aleene’s Tacky Glue and a cheap brush to apply the glue to the tiles. [URL=http://www.compet-edge.com/story_hour_2/mt16_dungeon_room_tut_03.jpg][IMG]http://www.compet-edge.com/story_hour_2/mt16_dungeon_room_tut_03_th.jpg[/IMG][/URL] I let the floor pieces dry completely before the next step of putting the floor tiles on a base. I like using self-adhesive linoleum floor tiles as a base. A 12” by 12” piece will run you about 90 cents at a DIY store like Lowe’s. The piece pictured here has been used for other projects, but has plenty left to use for this room. [URL=http://www.compet-edge.com/story_hour_2/mt17_dungeon_room_tut_04.jpg][IMG]http://www.compet-edge.com/story_hour_2/mt17_dungeon_room_tut_04_th.jpg[/IMG][/URL] I mark the tile for cutting for the room’s size. In this case I cut two pieces to cover. Next, I apply some glue to the hirst arts tiles and stick the [b]non-adhesive[/b] side of the linoleum to the hirst arts tiles. This helps reduce warping. I have tried using the adhesive side but it causes all kinds of problems: It warps your floor, it makes the project harder to paint, and you have to deal with the sticky adhesive that never dries. [URL=http://www.compet-edge.com/story_hour_2/mt18_dungeon_room_tut_05.jpg][IMG]http://www.compet-edge.com/story_hour_2/mt18_dungeon_room_tut_05_th.jpg[/IMG][/URL] I flip this over and allow it to dry with a big heavy book on top. Next, I start to build the room. I use Lego (tm) forms to keep my corners and walls true. [URL=http://www.compet-edge.com/story_hour_2/mt19_dungeon_room_tut_06.jpg][IMG]http://www.compet-edge.com/story_hour_2/mt19_dungeon_room_tut_06_th.jpg[/IMG][/URL] I finish up the corners and set the main room aside. [URL=http://www.compet-edge.com/story_hour_2/mt20_dungeon_room_tut_07.jpg][IMG]http://www.compet-edge.com/story_hour_2/mt20_dungeon_room_tut_07_th.jpg[/IMG][/URL] Honestly, I could be finished building here and have a nice room with four exits. Master Maze doors fit nicely into each of the exits. However, I want this room to be versatile as possible. I am going to create three insertable wall pieces in order to have a 30 ft. by 30 ft. room with 1 to 4 exits. I am also going to make some corridor entrances just for fun. I will build the corridor entrances upside down. [URL=http://www.compet-edge.com/story_hour_2/mt21_dungeon_room_tut_08.jpg][IMG]http://www.compet-edge.com/story_hour_2/mt21_dungeon_room_tut_08_th.jpg[/IMG][/URL] The same is true for the movable walls. [URL=http://www.compet-edge.com/story_hour_2/mt22_dungeon_room_tut_09.jpg][IMG]http://www.compet-edge.com/story_hour_2/mt22_dungeon_room_tut_09_th.jpg[/IMG][/URL] I let these dry and then add a feature or two to the corridor pieces – torch holders and slanted pieces to the crowns. [URL=http://www.compet-edge.com/story_hour_2/mt23_dungeon_room_tut_10.jpg][IMG]http://www.compet-edge.com/story_hour_2/mt23_dungeon_room_tut_10_th.jpg[/IMG][/URL] Now, the pieces are built. All I have to do is let everything dry completely and then paint it. But wait, there’s more! I also have a couple more tricks to show you on how to make it even more compatible with your master maze. We’ll save that for Part Two of the tutorial. I hope you find this helpful! [/QUOTE]
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