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Story Hour
Pogre's Story Hour - with Pics of Minis & Scenery (Final Update)
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<blockquote data-quote="pogre" data-source="post: 975780" data-attributes="member: 6588"><p><strong>Grim Tales</strong></p><p></p><p>I still really like the basic mechanic behind the Grim Tales rules. However, a number of the players still want to play spell casters. We compromised with a lesser version of the drain rules. I probably was unfair in how I tacked it on mid campaign instead of forcing a complete character change - live and learn.</p><p></p><p>I still think it will keep the casters from dominating the game and still allow people to play casters.</p><p></p><p>I like my game to be a little lower magic than average D&D. There's nothing wrong with scrying then teleporting everyone in and being invisible, flying, and hasted for every combat - it's just not my cup of tea on a regular basis. I think the ideas in Grim Tales will help us tailor the magic down to a level I'm happy with...</p><p></p><p>I like my fantasy to feel like Warhammer Fantasy Roleplay if you have played that game. There's a lot I don't like about that game, but the atmosphere certainly works for me.</p><p></p><p>I think observers of the next campaign will be hard pressed to tell its not a standard D&D campaign.</p><p></p><p>Broccli_Head - </p><p>I will put the campaign on the boards. That's why I'm painting like mad <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Thanks for the encouragement!</p><p></p><p>Stay tuned...</p></blockquote><p></p>
[QUOTE="pogre, post: 975780, member: 6588"] [b]Grim Tales[/b] I still really like the basic mechanic behind the Grim Tales rules. However, a number of the players still want to play spell casters. We compromised with a lesser version of the drain rules. I probably was unfair in how I tacked it on mid campaign instead of forcing a complete character change - live and learn. I still think it will keep the casters from dominating the game and still allow people to play casters. I like my game to be a little lower magic than average D&D. There's nothing wrong with scrying then teleporting everyone in and being invisible, flying, and hasted for every combat - it's just not my cup of tea on a regular basis. I think the ideas in Grim Tales will help us tailor the magic down to a level I'm happy with... I like my fantasy to feel like Warhammer Fantasy Roleplay if you have played that game. There's a lot I don't like about that game, but the atmosphere certainly works for me. I think observers of the next campaign will be hard pressed to tell its not a standard D&D campaign. Broccli_Head - I will put the campaign on the boards. That's why I'm painting like mad :) Thanks for the encouragement! Stay tuned... [/QUOTE]
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Pogre's Story Hour - with Pics of Minis & Scenery (Final Update)
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