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pogre's story hour Zandyrium -episode 66- (5/10/2006) A short update.
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<blockquote data-quote="pogre" data-source="post: 2782388" data-attributes="member: 6588"><p>I may come down there some Summer - sounds like fun!</p><p></p><p>A short update this week. The adventurers quickly overwhelmed the obstacles I set before them last week. In a sure sign of my rustiness – I forgot my camera. I’ll try to remember this week <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Zandyrium</p><p>Episode 64</p><p></p><p>The adventurers informed the Thray Council of their findings and proceeded back to the whirlpool. <em>Windwalking</em> out to the whirlpool, the group’s casters proceeded to weave an impressive collection of beneficial spells. The adventurers headed down to the bottom of the ocean where they found an ancient dilapidated temple and numerous shipwrecks. One of the krakens that had attacked the party earlier surprised them near the temple.</p><p></p><p>Fortunately, the entire group had <em>Freedom of Movement</em> cast upon them and the kraken’s tentacles were of no use against them. The kraken was quickly overcome and Justinius spied some creatures laying in ambush in the main temple thanks to <em>true seeing</em>. </p><p></p><p>The adventurers approached the temple at the ready and saw several pieces of armor get up and move towards them. Suddenly, vicious claws whipped out from the armor as eight of these armored crabs attacked. <em>Freedom of Movement</em> again saved the day as none of the crabs could grab the adventurers. The crabs were resilient, but quickly defeated. A search revealed a strange pendant on one of the crabs that resembled an eye.</p><p></p><p>The adventurers headed to the back of the temple where they found a huge hole in the floor. Some sort of force field that was keeping water out covered the hole, but the adventurers realized they could all get through. Mercutio cast <em>Feather fall</em> on all of the adventurers and they slowly sank down the long shaft.</p><p></p><p>When the adventurers hit the bottom of the shaft they found themselves in a dry chamber. A large black cauldron was bubbling and an orange fire threw its light around the chamber. Three heinous hags each gripped a large stirring stick and cackled as the group entered. There were 30 plus skeletons arrayed before the hags and more piles of stinking rotten corpses surrounding them.</p><p></p><p>Justinius quickly blasted most of the skeletons away, and despite the hags’ combined spell casting might, the largest of the trio was quickly defeated. Sensing she was overmatched, the Sea Hag, a sorcerer of some skill, snapped a calling stick and none other than Boethricus din Woad arrived on the battlefield. The other two hags fell in quick succession and Boethricus, realizing he too was overmatched <em>teleported</em> away from the fray.</p><p></p><p>The adventurers explored the area finding some treasure and then Mercutio <em>disintegrated</em> the black cauldron. The adventurers heard a loud pop and soon were crushed by millions of gallons of water. Thanks to their numerous buffs, including <em>water breathing</em> they were able to survive. A later investigation revealed that the destruction of the cauldron also halted the numerous whirlpools that were disrupting the trade routes.</p><p></p><p>The group reported back to Thray where the council greeted them as heroes. They headed back to Zandyrium for some rest and research.</p><p></p><p>Justinius had saved the head of the most powerful of the three hags and shared a plan with Mercutio, “I propose to strip this skull. Place runes on it and have Morguhn place a <em>Magic Mouth</em> spell upon it with a message for the follower of the Hated One.”</p><p></p><p>“Orcus?” Mercutio asked.</p><p></p><p>“Yes,” Justinius hissed with hatred. “The erinyes said the follower mucked about ruins deep in the Saracen desert. I need for you to deliver the skull.”</p><p></p><p>“To where?” Mercutio asked.</p><p></p><p>“The ruins,” Justinius responded impatiently.</p><p></p><p>“The desert covers the remnants of an entire civilization. There are ruins everywhere,” Mercutio protested.</p><p></p><p>“Surely there are some more prominent than others,” Justinius suggested.</p><p></p><p>“The cities during the times of the Sphinx Lords were reputed to be several times the size of even Zandyrium at its height and there were dozens of them.”</p><p></p><p>“There has to be a way to find him. He is a magician of no base talent,” Justinius said.</p><p></p><p>“There may be a way. In an ancient wadi, deep in the desert there is a wise sage named Khubsheth. He knows much of the desert and the great Sphinx Lords who ruled ages ago. We could go ask him,” Mercutio suggested.</p><p></p><p>“A trip to the desert,” Justinius mused, “Very well, but first I must do some research.”</p><p></p><p>“Oh no, not Naja,” Mercutio protested.</p><p></p><p>“No, a different kind of research,” Justinius replied. “Will everyone be ready to go in a fortnight?”</p><p></p><p>“I should think so, but Morguhn has his nose buried in spellbooks at Silcrass’s. He may need more time.”</p><p></p><p>“Fine, let’s meet at the Barrel in three weeks then,” Justinius said.</p><p></p><p>To be continued…</p></blockquote><p></p>
[QUOTE="pogre, post: 2782388, member: 6588"] I may come down there some Summer - sounds like fun! A short update this week. The adventurers quickly overwhelmed the obstacles I set before them last week. In a sure sign of my rustiness – I forgot my camera. I’ll try to remember this week ;) Zandyrium Episode 64 The adventurers informed the Thray Council of their findings and proceeded back to the whirlpool. [I]Windwalking[/I] out to the whirlpool, the group’s casters proceeded to weave an impressive collection of beneficial spells. The adventurers headed down to the bottom of the ocean where they found an ancient dilapidated temple and numerous shipwrecks. One of the krakens that had attacked the party earlier surprised them near the temple. Fortunately, the entire group had [I]Freedom of Movement[/I] cast upon them and the kraken’s tentacles were of no use against them. The kraken was quickly overcome and Justinius spied some creatures laying in ambush in the main temple thanks to [I]true seeing[/I]. The adventurers approached the temple at the ready and saw several pieces of armor get up and move towards them. Suddenly, vicious claws whipped out from the armor as eight of these armored crabs attacked. [I]Freedom of Movement[/I] again saved the day as none of the crabs could grab the adventurers. The crabs were resilient, but quickly defeated. A search revealed a strange pendant on one of the crabs that resembled an eye. The adventurers headed to the back of the temple where they found a huge hole in the floor. Some sort of force field that was keeping water out covered the hole, but the adventurers realized they could all get through. Mercutio cast [I]Feather fall[/I] on all of the adventurers and they slowly sank down the long shaft. When the adventurers hit the bottom of the shaft they found themselves in a dry chamber. A large black cauldron was bubbling and an orange fire threw its light around the chamber. Three heinous hags each gripped a large stirring stick and cackled as the group entered. There were 30 plus skeletons arrayed before the hags and more piles of stinking rotten corpses surrounding them. Justinius quickly blasted most of the skeletons away, and despite the hags’ combined spell casting might, the largest of the trio was quickly defeated. Sensing she was overmatched, the Sea Hag, a sorcerer of some skill, snapped a calling stick and none other than Boethricus din Woad arrived on the battlefield. The other two hags fell in quick succession and Boethricus, realizing he too was overmatched [I]teleported[/I] away from the fray. The adventurers explored the area finding some treasure and then Mercutio [I]disintegrated[/I] the black cauldron. The adventurers heard a loud pop and soon were crushed by millions of gallons of water. Thanks to their numerous buffs, including [I]water breathing[/I] they were able to survive. A later investigation revealed that the destruction of the cauldron also halted the numerous whirlpools that were disrupting the trade routes. The group reported back to Thray where the council greeted them as heroes. They headed back to Zandyrium for some rest and research. Justinius had saved the head of the most powerful of the three hags and shared a plan with Mercutio, “I propose to strip this skull. Place runes on it and have Morguhn place a [I]Magic Mouth[/I] spell upon it with a message for the follower of the Hated One.” “Orcus?” Mercutio asked. “Yes,” Justinius hissed with hatred. “The erinyes said the follower mucked about ruins deep in the Saracen desert. I need for you to deliver the skull.” “To where?” Mercutio asked. “The ruins,” Justinius responded impatiently. “The desert covers the remnants of an entire civilization. There are ruins everywhere,” Mercutio protested. “Surely there are some more prominent than others,” Justinius suggested. “The cities during the times of the Sphinx Lords were reputed to be several times the size of even Zandyrium at its height and there were dozens of them.” “There has to be a way to find him. He is a magician of no base talent,” Justinius said. “There may be a way. In an ancient wadi, deep in the desert there is a wise sage named Khubsheth. He knows much of the desert and the great Sphinx Lords who ruled ages ago. We could go ask him,” Mercutio suggested. “A trip to the desert,” Justinius mused, “Very well, but first I must do some research.” “Oh no, not Naja,” Mercutio protested. “No, a different kind of research,” Justinius replied. “Will everyone be ready to go in a fortnight?” “I should think so, but Morguhn has his nose buried in spellbooks at Silcrass’s. He may need more time.” “Fine, let’s meet at the Barrel in three weeks then,” Justinius said. To be continued… [/QUOTE]
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