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Point Buy vs Rolling for Stats
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<blockquote data-quote="Maxperson" data-source="post: 7233271" data-attributes="member: 23751"><p>That's just dumb. A person can push more than he can lift, and drag more than he can push. Someone who could lift 500 could drag more than twice that. They got lazy with 5e strength and just mushed it all together, so you can't look at their laziness and compare it to real world Olympians and expect it to match up.</p><p></p><p>It's simple math of dice rolling.</p><p></p><p>Yep! In D&D this is true with a 3d6 rolling method. It becomes untrue if you use 4d6. That's why I prefer 4d6 over 3d6. 4d6 models real life better than 3d6 does. Real world stats are far more likely to exceed average by a great degree than to be at the bottom. It's harder to roll a final stat of 3-6 than it it is to roll a 15-18.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7233271, member: 23751"] That's just dumb. A person can push more than he can lift, and drag more than he can push. Someone who could lift 500 could drag more than twice that. They got lazy with 5e strength and just mushed it all together, so you can't look at their laziness and compare it to real world Olympians and expect it to match up. It's simple math of dice rolling. Yep! In D&D this is true with a 3d6 rolling method. It becomes untrue if you use 4d6. That's why I prefer 4d6 over 3d6. 4d6 models real life better than 3d6 does. Real world stats are far more likely to exceed average by a great degree than to be at the bottom. It's harder to roll a final stat of 3-6 than it it is to roll a 15-18. [/QUOTE]
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Point Buy vs Rolling for Stats
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