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Point Buy vs Rolling for Stats
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<blockquote data-quote="Hussar" data-source="post: 7234433" data-attributes="member: 22779"><p>How can something be the default but also not needed? That's like saying my car runs on gasoline, but, it will still run if I don't put gasoline in it. Sorry, if something is not needed, then it cannot be the default.</p><p></p><p>But, that being said, I do agree with you on one thing [MENTION=23751]Maxperson[/MENTION]. You view D&D mechanics as a base for world building. I do not. Mostly, as this thread shows, because if you actually use the mechanics for world building, the world makes zero sense and you have to ignore swaths of the mechanics in order to do it. To me, D&D mechanics apply to the players, full stop. If the players aren't interacting with it, the mechanics don't exist. The mechanics are there to help me adjudicate player interactions and nothing more.</p><p></p><p>I do agree with [MENTION=29398]Lanefan[/MENTION]'s point though about the stats in AD&D filling the bell curve in a much more believable way. For example, there is virtually no difference between a 7-14 for most stats. Depends on the stats actually. 7 Str is a -1 to hit, but a 7 Con has no modifier. Meaning that a "normal" human basically fills a giant bubble on the bell with only the very extremes actually having any real effect. It does make the 3-18 bell work rather better as a model than in later era D&D where mods start at 8 or 12. </p><p></p><p>OTOH, the idea that normal humans use a 3d6 model isn't actually mentioned anywhere in 5e. 3d6 stat generation simply doesn't exist. [MENTION=23751]Maxperson[/MENTION], are you claiming that normal humans use 4d6k1? Because that's going to really, really skew the bell. That means that normal humans should have about 14 (after racial adjustment) as their base stat.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7234433, member: 22779"] How can something be the default but also not needed? That's like saying my car runs on gasoline, but, it will still run if I don't put gasoline in it. Sorry, if something is not needed, then it cannot be the default. But, that being said, I do agree with you on one thing [MENTION=23751]Maxperson[/MENTION]. You view D&D mechanics as a base for world building. I do not. Mostly, as this thread shows, because if you actually use the mechanics for world building, the world makes zero sense and you have to ignore swaths of the mechanics in order to do it. To me, D&D mechanics apply to the players, full stop. If the players aren't interacting with it, the mechanics don't exist. The mechanics are there to help me adjudicate player interactions and nothing more. I do agree with [MENTION=29398]Lanefan[/MENTION]'s point though about the stats in AD&D filling the bell curve in a much more believable way. For example, there is virtually no difference between a 7-14 for most stats. Depends on the stats actually. 7 Str is a -1 to hit, but a 7 Con has no modifier. Meaning that a "normal" human basically fills a giant bubble on the bell with only the very extremes actually having any real effect. It does make the 3-18 bell work rather better as a model than in later era D&D where mods start at 8 or 12. OTOH, the idea that normal humans use a 3d6 model isn't actually mentioned anywhere in 5e. 3d6 stat generation simply doesn't exist. [MENTION=23751]Maxperson[/MENTION], are you claiming that normal humans use 4d6k1? Because that's going to really, really skew the bell. That means that normal humans should have about 14 (after racial adjustment) as their base stat. [/QUOTE]
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