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<blockquote data-quote="Oofta" data-source="post: 7235610" data-attributes="member: 6801845"><p>I view every edition as stand-alone. For example I don't assume that just because 5E doesn't have rules for creating magic items, the 3.5 rules for creating magic items becomes the default. </p><p></p><p>The rules for creating magic items in 3.5 is no more relevant to 5E than a rule from 1E. The majority of people who play 5E have never even seen the rules from 1E, and the current version of the game has dramatically different mechanics</p><p></p><p>The basic assumption that ability scores are based on a 3d6 bell curve is not part of the game. The rules currently only assume is that the average commoner has around a 10 ability score, the minimum ability score is 1, the maximum is 18 with some exceptional individuals getting up to 20 (for most humanoid/NPC races). </p><p></p><p>Beyond that the DM is free to make whatever assumptions they want based on the style of game they want to play and how they envision their world working. For example, I assume a bell curve as well, just one that is far more clustered around the average than 3d6.</p><p></p><p>You're basing your entire argument on the <a href="https://en.wikipedia.org/wiki/Appeal_to_tradition" target="_blank">Appeal to Tradition fallacy</a>.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7235610, member: 6801845"] I view every edition as stand-alone. For example I don't assume that just because 5E doesn't have rules for creating magic items, the 3.5 rules for creating magic items becomes the default. The rules for creating magic items in 3.5 is no more relevant to 5E than a rule from 1E. The majority of people who play 5E have never even seen the rules from 1E, and the current version of the game has dramatically different mechanics The basic assumption that ability scores are based on a 3d6 bell curve is not part of the game. The rules currently only assume is that the average commoner has around a 10 ability score, the minimum ability score is 1, the maximum is 18 with some exceptional individuals getting up to 20 (for most humanoid/NPC races). Beyond that the DM is free to make whatever assumptions they want based on the style of game they want to play and how they envision their world working. For example, I assume a bell curve as well, just one that is far more clustered around the average than 3d6. You're basing your entire argument on the [URL="https://en.wikipedia.org/wiki/Appeal_to_tradition"]Appeal to Tradition fallacy[/URL]. [/QUOTE]
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