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<blockquote data-quote="Tony Vargas" data-source="post: 7235944" data-attributes="member: 996"><p>It's helpful in this case, in 4e it was disastrous. One of the lessons of the edition war: write for your audience. </p><p></p><p> It's not like you have "see page XX of the 1e DMG for how this rule actually works" anywhere in 5e. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> But, you do have familiar, natural language instead of carefully-defined jargon. That's ambiguous, and knowledge of how the game's 'always been' sure helps interpret that ambiguity the right way.</p><p></p><p>...but you already caught that...</p><p> That's my thought. If you know how D&D 'has always been' (except 4e of course) then you can effortlessly navigate many of the vague areas. If not, they can trip you up.</p><p></p><p> I suspect the majority of D&Ders and especially of DMs are drawn from the more-experienced pool, be it long-time or returning. And, it only takes one experienced DM to introduce a half-dozen new players. </p><p>Per session. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>Besides, 5e was consciously designed for fans of past editions. Even when, in all his playtest-era ramblings, Mike went on about new players, it was always in the context of 'what worked for us when we were new' (as viewed through our rose-colored hindsight), not 'what would work for brand new players, today.' <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p> Who's being serious?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7235944, member: 996"] It's helpful in this case, in 4e it was disastrous. One of the lessons of the edition war: write for your audience. It's not like you have "see page XX of the 1e DMG for how this rule actually works" anywhere in 5e. ;) But, you do have familiar, natural language instead of carefully-defined jargon. That's ambiguous, and knowledge of how the game's 'always been' sure helps interpret that ambiguity the right way. ...but you already caught that... That's my thought. If you know how D&D 'has always been' (except 4e of course) then you can effortlessly navigate many of the vague areas. If not, they can trip you up. I suspect the majority of D&Ders and especially of DMs are drawn from the more-experienced pool, be it long-time or returning. And, it only takes one experienced DM to introduce a half-dozen new players. Per session. ;) Besides, 5e was consciously designed for fans of past editions. Even when, in all his playtest-era ramblings, Mike went on about new players, it was always in the context of 'what worked for us when we were new' (as viewed through our rose-colored hindsight), not 'what would work for brand new players, today.' ;) Who's being serious? [/QUOTE]
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