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General Tabletop Discussion
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Point Buy vs Rolling for Stats
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<blockquote data-quote="smbakeresq" data-source="post: 7252220" data-attributes="member: 28301"><p>I NEVER SAID THAT, it was Caliban who said that. I have told you this twice, get it right next time. </p><p></p><p></p><p>As far as the rest of the argument, rolling for stats is broken at all. Its just DIFFERENT, and what I did say is true, people are afraid that someone else will get better stats then they get due to RNG or they will have to play something with a "fault." That its "unfair" to that person. That the system "screwed" them over. I have never thought those things, its just not an issue. </p><p></p><p>I did also say many times most problems can be avoided by not designing a PC in secret or whiteboarding one, have the first session be about building your PC right in front of everyone, and rolling right there, or on a group email chain. All of these problems with rolling go away. It adds VARIETY to the game, and PROMOTES group action. Those are good things.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7252220, member: 28301"] I NEVER SAID THAT, it was Caliban who said that. I have told you this twice, get it right next time. As far as the rest of the argument, rolling for stats is broken at all. Its just DIFFERENT, and what I did say is true, people are afraid that someone else will get better stats then they get due to RNG or they will have to play something with a "fault." That its "unfair" to that person. That the system "screwed" them over. I have never thought those things, its just not an issue. I did also say many times most problems can be avoided by not designing a PC in secret or whiteboarding one, have the first session be about building your PC right in front of everyone, and rolling right there, or on a group email chain. All of these problems with rolling go away. It adds VARIETY to the game, and PROMOTES group action. Those are good things. [/QUOTE]
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Point Buy vs Rolling for Stats
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