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General Tabletop Discussion
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Point Buy vs Rolling for Stats
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<blockquote data-quote="Satyrn" data-source="post: 7253498" data-attributes="member: 6801204"><p>First, it's not the arrays specifically. As I said, our rolling system was of the rather generous sort. So the big change is that our starting stats are lower. </p><p></p><p>It's those lower starting scores that I find to be the improvement. </p><p></p><p>So that clarification out of the way, let's see if I can answer your question. I'm gonna skip why I find the game runs smoother from the DM's side, since I think you already know what I'd say - at least some of it's been talked about in the forums a lot, what with all the suggestions to up the number of foes, increase their hit points, and all that jazz. There's less of a sense we need to do that now.</p><p></p><p>So, as a player. And let me tell you, this surprised me. The best thing for me about switching to the array was not having a chance to start with anything at 18-20. It changed my perspective on what is a high stat. Since a 17 is the best I can get, I'm not just totally fine (powergame-wise) having a 16 in my prime stat, those 14s and 15s feel fine, too. And even 12 and 13 feels like it contributes.</p><p></p><p>And I just care less about what my numbers are now.</p><p></p><p>It's been freeing.</p><p></p><p></p><p>So even more specifically, what I really like is that the range of ability score modifiers has been reduced from 10 points (-4 to +5) down to 5 (-1 to +3). Its like the World of Darkness dots! Or its tightening up bounded accuracy even more.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7253498, member: 6801204"] First, it's not the arrays specifically. As I said, our rolling system was of the rather generous sort. So the big change is that our starting stats are lower. It's those lower starting scores that I find to be the improvement. So that clarification out of the way, let's see if I can answer your question. I'm gonna skip why I find the game runs smoother from the DM's side, since I think you already know what I'd say - at least some of it's been talked about in the forums a lot, what with all the suggestions to up the number of foes, increase their hit points, and all that jazz. There's less of a sense we need to do that now. So, as a player. And let me tell you, this surprised me. The best thing for me about switching to the array was not having a chance to start with anything at 18-20. It changed my perspective on what is a high stat. Since a 17 is the best I can get, I'm not just totally fine (powergame-wise) having a 16 in my prime stat, those 14s and 15s feel fine, too. And even 12 and 13 feels like it contributes. And I just care less about what my numbers are now. It's been freeing. So even more specifically, what I really like is that the range of ability score modifiers has been reduced from 10 points (-4 to +5) down to 5 (-1 to +3). Its like the World of Darkness dots! Or its tightening up bounded accuracy even more. [/QUOTE]
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