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Community
General Tabletop Discussion
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Point Buy vs Rolling for Stats
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<blockquote data-quote="Caliburn101" data-source="post: 7255210" data-attributes="member: 6802178"><p>Rolling is inherently unfair to players.</p><p></p><p>It was bad enough in 3rd edition where large progression numbers meant the early advantage given by these was ameliorated over level progression.</p><p></p><p>But in 5th Edition, with bounded accuracy, random imbalance in stats is massively unfair.</p><p></p><p>Why should ONE set of dice rolls made at the start of the game make nearly all of the subsequent ones easier or harder?</p><p></p><p>People that prefer dice rolling for stats and championing it are blind to this, and can come up with no better justification than that it is in the rules, and gives some 'interesting' variety.</p><p></p><p>Small reward for the player sitting their with a gimped character, and ongoing advantage to the one who just that once was a high roller.</p><p></p><p>People agonise over whether that +2 or a Feat is better. Well for a low-roller the +2 is a bad-luck tax, and for the high-roller those Feats are yet more gravy as far fewer stat boosts are required for maximum.</p><p></p><p>The counter argument to point buy is sentimental and completely devoid of mathematical validity.</p><p></p><p>However, it is in the rules, so if you get a DM who forces you to play in a game where it's the norm, you had better bring your lucky dice for that character creation session, or cheat to not start with a disadvantage.</p><p></p><p>Rolling for stats is a D&D historical anomaly that the vast majority of other systems don't allow, or don't have as the default build rule.</p><p></p><p>There is good reason for that.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7255210, member: 6802178"] Rolling is inherently unfair to players. It was bad enough in 3rd edition where large progression numbers meant the early advantage given by these was ameliorated over level progression. But in 5th Edition, with bounded accuracy, random imbalance in stats is massively unfair. Why should ONE set of dice rolls made at the start of the game make nearly all of the subsequent ones easier or harder? People that prefer dice rolling for stats and championing it are blind to this, and can come up with no better justification than that it is in the rules, and gives some 'interesting' variety. Small reward for the player sitting their with a gimped character, and ongoing advantage to the one who just that once was a high roller. People agonise over whether that +2 or a Feat is better. Well for a low-roller the +2 is a bad-luck tax, and for the high-roller those Feats are yet more gravy as far fewer stat boosts are required for maximum. The counter argument to point buy is sentimental and completely devoid of mathematical validity. However, it is in the rules, so if you get a DM who forces you to play in a game where it's the norm, you had better bring your lucky dice for that character creation session, or cheat to not start with a disadvantage. Rolling for stats is a D&D historical anomaly that the vast majority of other systems don't allow, or don't have as the default build rule. There is good reason for that. [/QUOTE]
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Point Buy vs Rolling for Stats
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