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General Tabletop Discussion
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Point Buy vs Rolling for Stats
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<blockquote data-quote="Arial Black" data-source="post: 7257937" data-attributes="member: 6799649"><p>Thanks for providing this analogy. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p><em>This</em> is what I mean by "real life isn't fair". When the DM creates a campaign world, is he <em>really</em> saying that in his world there are no nobles or peasants; that everyone is identical in social class?</p><p></p><p>Is he saying that every person/family has exactly the same amount of money and/or provides their families with exactly the same benefits?</p><p></p><p><em>That</em> would be 'utter tosh'! Even if a world is artificially created to <em>start</em> this way, then the actions of the creatures would soon change that.</p><p></p><p>Every single society is 'unequal'; only the extent of the inequality varies. In our current western cultures there is probably more equality than there has been since the invention of agriculture, and even so we are (rightly, IMHO) pushing for even greater equality.</p><p></p><p>But the cod-middle ages type worlds of sword & sorcery are chock full of much more inequality than we have now. There are kings with the absolute power of life and death, and slaves with no power at all. There are rich creatures that can afford to build golden statues, and the poor who must build them for a half-bowl of gruel a week.</p><p></p><p>In these unequal worlds, there are a myriad of possible characters to play: rich/poor, powerful/weak, blessed/cursed.</p><p></p><p>So the idea that the <em>only</em> characters the players are <em>allowed</em> to play are a tiny fraction of this idea space: where every PC has stats that add up to 27 points, or alternatively where every person has one 15, one 14, one 13, one 12, one 10 and one 8.</p><p></p><p>What an absurd world! What....tosh!</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7257937, member: 6799649"] Thanks for providing this analogy. :D [i]This[/i] is what I mean by "real life isn't fair". When the DM creates a campaign world, is he [i]really[/i] saying that in his world there are no nobles or peasants; that everyone is identical in social class? Is he saying that every person/family has exactly the same amount of money and/or provides their families with exactly the same benefits? [i]That[/i] would be 'utter tosh'! Even if a world is artificially created to [i]start[/i] this way, then the actions of the creatures would soon change that. Every single society is 'unequal'; only the extent of the inequality varies. In our current western cultures there is probably more equality than there has been since the invention of agriculture, and even so we are (rightly, IMHO) pushing for even greater equality. But the cod-middle ages type worlds of sword & sorcery are chock full of much more inequality than we have now. There are kings with the absolute power of life and death, and slaves with no power at all. There are rich creatures that can afford to build golden statues, and the poor who must build them for a half-bowl of gruel a week. In these unequal worlds, there are a myriad of possible characters to play: rich/poor, powerful/weak, blessed/cursed. So the idea that the [i]only[/i] characters the players are [i]allowed[/i] to play are a tiny fraction of this idea space: where every PC has stats that add up to 27 points, or alternatively where every person has one 15, one 14, one 13, one 12, one 10 and one 8. What an absurd world! What....tosh! [/QUOTE]
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