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General Tabletop Discussion
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Point Buy vs Rolling for Stats
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<blockquote data-quote="Caliburn101" data-source="post: 7258182" data-attributes="member: 6802178"><p>It was indeed an analogy, relevant only to the issue of <u>playing a game</u>.</p><p></p><p>If you want your games to have randomly generated advantage and disadvantage for players, then great - do that. Knock over a few of your own pieces when you start a game of chess, or lose a couple of players from your football team before the starting whistle sounds, or perhaps start playing a game of snooker with a pool cue.</p><p></p><p>Games are in the overwhelming majority, fair - by rules and tradition. Where someone must 'start first' such as in snooker or football, or indeed chess, a random choice is made because these games cannot be played with one side starting first.</p><p></p><p>But roleplay isn't like that - everyone has their time in the spotlight and everyone can contribute to the team. There is no requirement for random advantage at the start - there is plenty of randomness along the way, all modified by the bonuses your character's stats give you.</p><p></p><p>You might as well say that the person rolling the highest d6 at the start of the game can roll with advantage on their primary stat, or that they get an extra feat, for no better reason than they rolled a 6 that one time. That is the kind of mathematical advantage random stat rolling can deliver, consistently, throughout the life of that character.</p><p></p><p>Why should one or two have that advantage, and not others?</p><p></p><p>The answer is obvious.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7258182, member: 6802178"] It was indeed an analogy, relevant only to the issue of [U]playing a game[/U]. If you want your games to have randomly generated advantage and disadvantage for players, then great - do that. Knock over a few of your own pieces when you start a game of chess, or lose a couple of players from your football team before the starting whistle sounds, or perhaps start playing a game of snooker with a pool cue. Games are in the overwhelming majority, fair - by rules and tradition. Where someone must 'start first' such as in snooker or football, or indeed chess, a random choice is made because these games cannot be played with one side starting first. But roleplay isn't like that - everyone has their time in the spotlight and everyone can contribute to the team. There is no requirement for random advantage at the start - there is plenty of randomness along the way, all modified by the bonuses your character's stats give you. You might as well say that the person rolling the highest d6 at the start of the game can roll with advantage on their primary stat, or that they get an extra feat, for no better reason than they rolled a 6 that one time. That is the kind of mathematical advantage random stat rolling can deliver, consistently, throughout the life of that character. Why should one or two have that advantage, and not others? The answer is obvious. [/QUOTE]
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