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Community
General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Hussar" data-source="post: 7273370" data-attributes="member: 22779"><p>Oh gawd. I can just picture the coins flying at the table. I've seen players who have enough trouble keeping one die on the bloody table. Can you just imagine the mess that each person flipping 20 coins at a time? They'd murder the bloody cat. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p> [MENTION=23751]Maxperson[/MENTION] - just a note here. I think I can see where the issue lies in our disagreement. You keep focusing on the randomly generated numbers as the source of realism. However, I see a problem there. It's not the numbers that makes for realism. After all, any die rolled array that fits into the 27 point buy doesn't suddenly make 27 point buy more realistic. </p><p></p><p>No, the issue is in the <u>choosing</u>. You're right that people don't get to choose whether they are strong or smart. But, EVERY PC chargen system allows the player to choose stats. Changing the numbers or randomly generating the numbers isn't the issue. It's the simple fact that every stat is chosen by the player. In the DM's case, every stat is chosen by the DM and likely any die roll will be ignored at the DM's whim, making even the idea of die rolling pretty laughable. </p><p></p><p>But, at the end of the day, I'm not objecting to the die rolling adding realism. I disagree, but, that's not really the big issue. No, the bigger issue is the fact that the player chooses where to put those stats. How can you argue for realism in a system which is inherently unrealistic at its roots?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7273370, member: 22779"] Oh gawd. I can just picture the coins flying at the table. I've seen players who have enough trouble keeping one die on the bloody table. Can you just imagine the mess that each person flipping 20 coins at a time? They'd murder the bloody cat. :D [MENTION=23751]Maxperson[/MENTION] - just a note here. I think I can see where the issue lies in our disagreement. You keep focusing on the randomly generated numbers as the source of realism. However, I see a problem there. It's not the numbers that makes for realism. After all, any die rolled array that fits into the 27 point buy doesn't suddenly make 27 point buy more realistic. No, the issue is in the [U]choosing[/U]. You're right that people don't get to choose whether they are strong or smart. But, EVERY PC chargen system allows the player to choose stats. Changing the numbers or randomly generating the numbers isn't the issue. It's the simple fact that every stat is chosen by the player. In the DM's case, every stat is chosen by the DM and likely any die roll will be ignored at the DM's whim, making even the idea of die rolling pretty laughable. But, at the end of the day, I'm not objecting to the die rolling adding realism. I disagree, but, that's not really the big issue. No, the bigger issue is the fact that the player chooses where to put those stats. How can you argue for realism in a system which is inherently unrealistic at its roots? [/QUOTE]
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Point Buy vs Rolling for Stats
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