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Points of Light: 4th Edition Additions (positive feedback please)
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<blockquote data-quote="kennew142" data-source="post: 4105594" data-attributes="member: 18490"><p>We've only had previews and no one has seen the complete game thus far, so all of the promises could come to nothing. That said, here are the main things I like about 4e so far:</p><p></p><p>1) first level characters that are both survivable and fun to play</p><p>2) magical implements for all spell casters</p><p>3) removal of iterative attacks</p><p>4) nifty powers for all classes</p><p>5) faster combat means more time for RP</p><p>6) reimagining of skills as skill groups</p><p>7) removal of penalties that penalize characters based on race and class</p><p>8) weapon proficiency provides bonus and opens up more specialized use of weapons</p><p>9) reimagining default cosmology</p><p>10) reduction in power of wizards as compared to other classes</p><p>11) NPCs no longer must be built just like PCs</p><p>12) reduction of needless symmetry</p><p>13) all but removal of alignment from game</p><p>14) removal of most Vancian type spell casting</p><p>15) more interesting races and monsters</p><p>16) ease of play</p><p>17) transparency will make low-magic and other <em>genre</em> type campaigns more easy</p><p>18) warlord and warlock in PHB</p><p>19) new and interesting PC races in PHB</p><p>20) reduced prep time for GM</p><p></p><p>There are more, but these came to me in just a few minutes.</p><p></p><p>I ran a 4e preview last weekend, and will play in one this weekend.</p></blockquote><p></p>
[QUOTE="kennew142, post: 4105594, member: 18490"] We've only had previews and no one has seen the complete game thus far, so all of the promises could come to nothing. That said, here are the main things I like about 4e so far: 1) first level characters that are both survivable and fun to play 2) magical implements for all spell casters 3) removal of iterative attacks 4) nifty powers for all classes 5) faster combat means more time for RP 6) reimagining of skills as skill groups 7) removal of penalties that penalize characters based on race and class 8) weapon proficiency provides bonus and opens up more specialized use of weapons 9) reimagining default cosmology 10) reduction in power of wizards as compared to other classes 11) NPCs no longer must be built just like PCs 12) reduction of needless symmetry 13) all but removal of alignment from game 14) removal of most Vancian type spell casting 15) more interesting races and monsters 16) ease of play 17) transparency will make low-magic and other [I]genre[/I] type campaigns more easy 18) warlord and warlock in PHB 19) new and interesting PC races in PHB 20) reduced prep time for GM There are more, but these came to me in just a few minutes. I ran a 4e preview last weekend, and will play in one this weekend. [/QUOTE]
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