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[Points of Light] Combat Styles
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<blockquote data-quote="C4" data-source="post: 6093895" data-attributes="member: 93857"><p>Reaping Blade Style</p><p><strong>Associated Weapons:</strong> Crescent Blades</p><p><strong>Benefit:</strong> You deal 1[Charisma] ongoing damage (save ends) when you bloody an enemy.</p><p>Level 11: 2[Charisma] extra damage.</p><p>Level 21: 3[Charisma] extra damage.</p><p></p><p>Giant Slayer Style</p><p><strong>Associated Weapons:</strong> Straight Blades</p><p><strong>Benefit:</strong> You deal 1[Dexterity] extra damage to creatures bigger than you.</p><p>Level 11: 2[Dexterity] extra damage.</p><p>Level 21: 3[Dexterity] extra damage.</p><p></p><p>Executioner’s Style</p><p><strong>Associated Weapons:</strong> Axes</p><p><strong>Benefit:</strong> You gain 1[Constitution] temporary hit points when you bloody an enemy or reduce it to 0 hit points.</p><p>Level 11: 2[Constitution] temporary hit points.</p><p>Level 21: 3[Constitution] temporary hit points.</p><p></p><p>Brutal Hammer Style</p><p><strong>Associated Weapons:</strong> Maces</p><p><strong>Benefit:</strong> You push your enemy 2 + 1[Constitution] spaces on a hit.</p><p></p><p>Bloody Flail Style</p><p><strong>Associated Weapons:</strong> Flails</p><p><strong>Benefit:</strong> You gain 1[Dexterity] damage tokens on a hit. You don’t lose these tokens at the end of the turn during which you get them.</p><p>Level 11: 2[Dexterity] damage tokens.</p><p>Level 21: 3[Dexterity] damage tokens.</p><p></p><p>Maiming Pick Style</p><p><strong>Associated Weapons:</strong> Picks</p><p><strong>Benefit:</strong> Enemies you hit take 1[Constituion] damage the first time they move or shift until the end of their next turn.</p><p>Level 11: 2[Constituion] damage.</p><p>Level 21: 3[Constituion] damage.</p><p></p><p>Dancing Spear Style</p><p><strong>Associated Weapons:</strong> Spears</p><p><strong>Benefit:</strong> You can shift 1[Wisdom] spaces as a free action after you hit.</p><p></p><p>Bending Branch Style</p><p><strong>Associated Weapons:</strong> Staffs</p><p><strong>Benefit:</strong> You can shift 1[Wisdom] spaces as a free action after an enemy misses you.</p><p></p><p>Stalwart Shield Style</p><p><strong>Associated Weapons:</strong> Shields</p><p><strong>Benefit:</strong> You grant one ally adjacent to you or to your target 1[Intelligence] temporary hit points when you hit. (With any weapon.)</p><p>Level 11: 2[Intelligence] temporary hit points.</p><p>Level 21: 3[Intelligence] temporary hit points.</p><p></p><p>Iron Fist Style</p><p><strong>Associated Weapons:</strong> Unarmed attacks</p><p><strong>Benefit:</strong> Your unarmed attacks gain a +2 proficiency bonus and deal 1d8 damage instead of 1d4. You can slide your enemy 1[Wisdom] spaces when you hit.</p><p></p><p>Assassin’s Style</p><p><strong>Associated Weapons:</strong> One-Handed Off-Hand melee weapons</p><p><strong>Benefit:</strong> You deal 1[Intelligence] extra damage when you have combat advantage.</p><p>Level 11: 2[Intelligence] extra damage.</p><p>Level 21: 3[Intelligence] extra damage.</p><p></p><p>Piercing Arrow Style</p><p><strong>Associated Weapons:</strong> Bows and crossbows</p><p><strong>Benefit:</strong> When you attack, reduce the penalties you take from cover and concealment by 1[Wisdom].</p><p>When you hit an enemy that is being granted cover from your attack by another enemy, you deal 1[Wisdom] damage to one enemy granting cover to the enemy you hit.</p><p>Level 11: 2[Wisdom] damage.</p><p>Level 21: 3[Wisdom] damage.</p><p></p><p>Marauder’s Throwing Style</p><p><strong>Associated Weapons:</strong> Thrown weapons</p><p><strong>Benefit:</strong> When you make a ranged attack, you do not provoke opportunity attacks.</p><p>When you hit a non-adjacent enemy, you deal 1[Wisdom] damage to one adjacent enemy.</p><p>Level 11: 2[Wisdom] damage.</p><p>Level 21: 3[Wisdom] damage.</p><p></p><p>Double Blade Bravo Style</p><p><strong>Associated Weapons:</strong> Any two melee weapons</p><p><strong>Benefit:</strong> You can wield a one-handed melee weapon in your off-hand as if it were an off-hand weapon. When you miss with one attack, add a +1[Charisma] power bonus to the other attack result.</p></blockquote><p></p>
[QUOTE="C4, post: 6093895, member: 93857"] Reaping Blade Style [B]Associated Weapons:[/B] Crescent Blades [B]Benefit:[/B] You deal 1[Charisma] ongoing damage (save ends) when you bloody an enemy. Level 11: 2[Charisma] extra damage. Level 21: 3[Charisma] extra damage. Giant Slayer Style [B]Associated Weapons:[/B] Straight Blades [B]Benefit:[/B] You deal 1[Dexterity] extra damage to creatures bigger than you. Level 11: 2[Dexterity] extra damage. Level 21: 3[Dexterity] extra damage. Executioner’s Style [B]Associated Weapons:[/B] Axes [B]Benefit:[/B] You gain 1[Constitution] temporary hit points when you bloody an enemy or reduce it to 0 hit points. Level 11: 2[Constitution] temporary hit points. Level 21: 3[Constitution] temporary hit points. Brutal Hammer Style [B]Associated Weapons:[/B] Maces [B]Benefit:[/B] You push your enemy 2 + 1[Constitution] spaces on a hit. Bloody Flail Style [B]Associated Weapons:[/B] Flails [B]Benefit:[/B] You gain 1[Dexterity] damage tokens on a hit. You don’t lose these tokens at the end of the turn during which you get them. Level 11: 2[Dexterity] damage tokens. Level 21: 3[Dexterity] damage tokens. Maiming Pick Style [B]Associated Weapons:[/B] Picks [B]Benefit:[/B] Enemies you hit take 1[Constituion] damage the first time they move or shift until the end of their next turn. Level 11: 2[Constituion] damage. Level 21: 3[Constituion] damage. Dancing Spear Style [B]Associated Weapons:[/B] Spears [B]Benefit:[/B] You can shift 1[Wisdom] spaces as a free action after you hit. Bending Branch Style [B]Associated Weapons:[/B] Staffs [B]Benefit:[/B] You can shift 1[Wisdom] spaces as a free action after an enemy misses you. Stalwart Shield Style [B]Associated Weapons:[/B] Shields [B]Benefit:[/B] You grant one ally adjacent to you or to your target 1[Intelligence] temporary hit points when you hit. (With any weapon.) Level 11: 2[Intelligence] temporary hit points. Level 21: 3[Intelligence] temporary hit points. Iron Fist Style [B]Associated Weapons:[/B] Unarmed attacks [B]Benefit:[/B] Your unarmed attacks gain a +2 proficiency bonus and deal 1d8 damage instead of 1d4. You can slide your enemy 1[Wisdom] spaces when you hit. Assassin’s Style [B]Associated Weapons:[/B] One-Handed Off-Hand melee weapons [B]Benefit:[/B] You deal 1[Intelligence] extra damage when you have combat advantage. Level 11: 2[Intelligence] extra damage. Level 21: 3[Intelligence] extra damage. Piercing Arrow Style [B]Associated Weapons:[/B] Bows and crossbows [B]Benefit:[/B] When you attack, reduce the penalties you take from cover and concealment by 1[Wisdom]. When you hit an enemy that is being granted cover from your attack by another enemy, you deal 1[Wisdom] damage to one enemy granting cover to the enemy you hit. Level 11: 2[Wisdom] damage. Level 21: 3[Wisdom] damage. Marauder’s Throwing Style [B]Associated Weapons:[/B] Thrown weapons [B]Benefit:[/B] When you make a ranged attack, you do not provoke opportunity attacks. When you hit a non-adjacent enemy, you deal 1[Wisdom] damage to one adjacent enemy. Level 11: 2[Wisdom] damage. Level 21: 3[Wisdom] damage. Double Blade Bravo Style [B]Associated Weapons:[/B] Any two melee weapons [B]Benefit:[/B] You can wield a one-handed melee weapon in your off-hand as if it were an off-hand weapon. When you miss with one attack, add a +1[Charisma] power bonus to the other attack result. [/QUOTE]
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