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[Points of Light Setting] The Residuum Must Flow (updated 6/24)
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<blockquote data-quote="clark411" data-source="post: 4321734" data-attributes="member: 4768"><p>Lots of points to cover!</p><p></p><p>1. My first post was simply a framework for applying a concept to the preexisting parts of DnD (portals, rituals, points of light, residuum). The work that I've done since then has been history work, and a little information on the non-human races that aren't integrated into the Empire. I'll share it- but it's less of a framework and will probably be of less value.</p><p></p><p>2. Glad to see that there's lots of "We need to add.." posts! I'll be leaving the origins of the leylines, the lodestones, and the consequences of residuum use to the imaginations of others- I'll have my own too.</p><p></p><p>3. The automatons, which the Warforged are only a part, are there primarily to help with the balance of power and explain where a lot of the residuum is going (Meridia). Most Houses have somewhat limited resources to run their militaries... even if they're spending considerable sums to establish new farmlands, carving them out of the wilderness, the holdings are bubbles of civilization that impose considerable limitations on each one. Even feeding a small army is a dubious proposal, so Houses may have dozens of Warforged soldiers in torpor, ready to sprinkle residuum on them to wake them up in an emergency. The framework is certainly modular enough to allow for the complete removal of any individual component, I think- so do away with them as needed.</p><p></p><p>4. I left Shai'Hulud out of the equation because... well it's clear- Some people think magic = dragons, while others say worms fit the vibe of Dune. You could argue that the Underdark itself is the Worm... that Torog, the Beast that Burrows, is very jealous of his domain, or that Tiamat- whose portfolio covers the hording of wealth, requires covenants with each Holding. It's ultimately up to the scale and direction of your campaign and your personal interests... if we put in Level 28 Worms or Dragons, there's two issues that sprout up: 1) we clearly define residuum mining as the stuff of epic legend (and imply to the players that they should find other things to do for 25ish levels) and 2) we make it very hard to believe that Solanthis could have established control of even a single Lodestone, per the default. In Dune, the nations use Ornithopters to scout for big bads and clear out their harvesters with time to spare... in this feudal setting, the Houses build giant fortresses atop their Lodestones and establish permanent tunnels that no other can access directly. A 30 year construction of a castle atop a purple worm may cause issues.</p><p></p><p>5. I hadn't even thought of requiring residuum for ordination! Given that Solanthis was a Theocratic nation prior to discovering residuum, It might cause a little logical disconnect... Religion and ritual existed long before residuum was found through means other than the Disenchant Magic Item ritual. Additionally, there are nations beyond the Empire that also have divine ritual use but no residuum. I had hoped to leave residuum as the overused, dominant "alternative" option to give PCs a chance to play different, but your tastes may vary.</p></blockquote><p></p>
[QUOTE="clark411, post: 4321734, member: 4768"] Lots of points to cover! 1. My first post was simply a framework for applying a concept to the preexisting parts of DnD (portals, rituals, points of light, residuum). The work that I've done since then has been history work, and a little information on the non-human races that aren't integrated into the Empire. I'll share it- but it's less of a framework and will probably be of less value. 2. Glad to see that there's lots of "We need to add.." posts! I'll be leaving the origins of the leylines, the lodestones, and the consequences of residuum use to the imaginations of others- I'll have my own too. 3. The automatons, which the Warforged are only a part, are there primarily to help with the balance of power and explain where a lot of the residuum is going (Meridia). Most Houses have somewhat limited resources to run their militaries... even if they're spending considerable sums to establish new farmlands, carving them out of the wilderness, the holdings are bubbles of civilization that impose considerable limitations on each one. Even feeding a small army is a dubious proposal, so Houses may have dozens of Warforged soldiers in torpor, ready to sprinkle residuum on them to wake them up in an emergency. The framework is certainly modular enough to allow for the complete removal of any individual component, I think- so do away with them as needed. 4. I left Shai'Hulud out of the equation because... well it's clear- Some people think magic = dragons, while others say worms fit the vibe of Dune. You could argue that the Underdark itself is the Worm... that Torog, the Beast that Burrows, is very jealous of his domain, or that Tiamat- whose portfolio covers the hording of wealth, requires covenants with each Holding. It's ultimately up to the scale and direction of your campaign and your personal interests... if we put in Level 28 Worms or Dragons, there's two issues that sprout up: 1) we clearly define residuum mining as the stuff of epic legend (and imply to the players that they should find other things to do for 25ish levels) and 2) we make it very hard to believe that Solanthis could have established control of even a single Lodestone, per the default. In Dune, the nations use Ornithopters to scout for big bads and clear out their harvesters with time to spare... in this feudal setting, the Houses build giant fortresses atop their Lodestones and establish permanent tunnels that no other can access directly. A 30 year construction of a castle atop a purple worm may cause issues. 5. I hadn't even thought of requiring residuum for ordination! Given that Solanthis was a Theocratic nation prior to discovering residuum, It might cause a little logical disconnect... Religion and ritual existed long before residuum was found through means other than the Disenchant Magic Item ritual. Additionally, there are nations beyond the Empire that also have divine ritual use but no residuum. I had hoped to leave residuum as the overused, dominant "alternative" option to give PCs a chance to play different, but your tastes may vary. [/QUOTE]
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[Points of Light Setting] The Residuum Must Flow (updated 6/24)
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