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<blockquote data-quote="ethandrul" data-source="post: 3876166" data-attributes="member: 54604"><p>I wrote this at work- so be gentle.</p><p></p><p>Poison- who doesn't love it? Well, for one- the victim.</p><p>Here is my sobmission for a new skill - CRAFT (POISON).</p><p>The actual creation of poison is of course only 1/2 of the process</p><p> of creating the stuff, you also need to get the materials.</p><p>Sure, you could buy them at the black market for 1/2 the cost </p><p>of the finished product- but what fun is that? </p><p>So i have come up with rules for harvesting poison making materials.</p><p></p><p>skill</p><p>Craft (poison making)</p><p>You understand how to make poisons and drugs from various substances.</p><p>The base DC to craft a poison is 5+ the DC of the poison being crafted.</p><p>the save DC of the poison can be raised by 1 for every 10 that the check exceeds the dc.</p><p>Crafting poison is dangerous. When using this skill there is a 5% chance of poisoning yourself</p><p>just as if you were applying the poison to a weapon. Assassins never risk poisoning themselves.</p><p>Poisons can be brewed that affect only a specific type of creature- these poisons cost double the cost of </p><p>the base poison and have a dc that is 10 higher to craft. If harvesting the ingredients yourself, the check to find </p><p>appropriate materials is 10 higher and takes twice as long. these poisons have a their save dc lowered by 10 toward </p><p>anyone not of the specific group (dragon, humanoid, magical beast ect.) those of the specified group </p><p>take -2 to their saves against this poison. These poisons can be improved normally by exceeding the dc.</p><p>Poison cannot be crafted that targets undead, constructs orcreatures normally immune to poisons.</p><p>a failed check destroys the raw materials. poison takes 1 day to brew for each 100 gp in its value.</p><p></p><p>This craft is similar to alchemy- and gains the same benefits from an alchemy lab- though it is not neccesary. </p><p></p><p></p><p>How To harvest poisonous materials for dummies</p><p></p><p>There are two common sources for finding the raw materials to make a poison in nature.</p><p>The first is plant materials- mushrooms, various berries and weeds can all provide the ingredients to </p><p>kill or weaken a foe. The trick is finding the ones that work, and are local to the region. </p><p>Step one...Don't eat that! </p><p>Poisonous materials can be found with a successful survival check. the DC is 10 + the DC of the specific save dc for the poison </p><p>you are looking to craft. A general search for things that are poisonous is possible with a flat dc of 20 - though the save dc</p><p>for any poison found in this way is reduced by 2.( Dm should determine what kind of poison can be made from materials)</p><p></p><p>The other way to get raw materials is to kill something and take it. To harvest poisons from creatures, use the same check as above</p><p>but this roll doesn't get the usual synergy for having ranks in knowledge nature- instead it gets modified for having 5 ranks in heal.</p><p>A successful check for either harvesting method takes 1 day and nets 1 dose of usable poison.</p><p>an additional dose can be gathered by exceeding the target DC by 5,10, and 20.</p></blockquote><p></p>
[QUOTE="ethandrul, post: 3876166, member: 54604"] I wrote this at work- so be gentle. Poison- who doesn't love it? Well, for one- the victim. Here is my sobmission for a new skill - CRAFT (POISON). The actual creation of poison is of course only 1/2 of the process of creating the stuff, you also need to get the materials. Sure, you could buy them at the black market for 1/2 the cost of the finished product- but what fun is that? So i have come up with rules for harvesting poison making materials. skill Craft (poison making) You understand how to make poisons and drugs from various substances. The base DC to craft a poison is 5+ the DC of the poison being crafted. the save DC of the poison can be raised by 1 for every 10 that the check exceeds the dc. Crafting poison is dangerous. When using this skill there is a 5% chance of poisoning yourself just as if you were applying the poison to a weapon. Assassins never risk poisoning themselves. Poisons can be brewed that affect only a specific type of creature- these poisons cost double the cost of the base poison and have a dc that is 10 higher to craft. If harvesting the ingredients yourself, the check to find appropriate materials is 10 higher and takes twice as long. these poisons have a their save dc lowered by 10 toward anyone not of the specific group (dragon, humanoid, magical beast ect.) those of the specified group take -2 to their saves against this poison. These poisons can be improved normally by exceeding the dc. Poison cannot be crafted that targets undead, constructs orcreatures normally immune to poisons. a failed check destroys the raw materials. poison takes 1 day to brew for each 100 gp in its value. This craft is similar to alchemy- and gains the same benefits from an alchemy lab- though it is not neccesary. How To harvest poisonous materials for dummies There are two common sources for finding the raw materials to make a poison in nature. The first is plant materials- mushrooms, various berries and weeds can all provide the ingredients to kill or weaken a foe. The trick is finding the ones that work, and are local to the region. Step one...Don't eat that! Poisonous materials can be found with a successful survival check. the DC is 10 + the DC of the specific save dc for the poison you are looking to craft. A general search for things that are poisonous is possible with a flat dc of 20 - though the save dc for any poison found in this way is reduced by 2.( Dm should determine what kind of poison can be made from materials) The other way to get raw materials is to kill something and take it. To harvest poisons from creatures, use the same check as above but this roll doesn't get the usual synergy for having ranks in knowledge nature- instead it gets modified for having 5 ranks in heal. A successful check for either harvesting method takes 1 day and nets 1 dose of usable poison. an additional dose can be gathered by exceeding the target DC by 5,10, and 20. [/QUOTE]
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