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Poll: As a player, I am always justified in pursuing every advantage I find, no matter what.
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<blockquote data-quote="EzekielRaiden" data-source="post: 8717901" data-attributes="member: 6790260"><p>Well, to be specific, this was motivated by someone saying they <em>would</em> ruthlessly exploit a game where the DM told players they wouldn't permanently and irrevocably kill their characters, but specifically asked players not to abuse that offer. Another poster followed that by saying they <em>personally</em> wouldn't do so, but <em>their players</em> not only could but would do so without a moment's hesitation, no matter what social contract might exist between the people at the table. I found the very idea shocking--that someone would <em>intentionally</em> exploit something despite the DM clearly and politely asking them not to--so I was curious how common this sentiment is.</p><p></p><p></p><p>Okay. But your characters do undergo character growth, right? They aren't rigidly static, unchanging entities that never re-evaluate, never make split-second decisions that aren't what they would do if they'd had time to think more carefully, etc. That's why I'm saying this isn't much of a restriction. If the character is flexible enough to change and grow and <em>think differently</em> over time, then choosing different behavior compared to their usual is literally what you have to do in order to start a character's change of heart on something. By definition, if your characters can grow, they can change what they value and how they behave, they can grow new limits they didn't have before or lose limits they currently possess.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8717901, member: 6790260"] Well, to be specific, this was motivated by someone saying they [I]would[/I] ruthlessly exploit a game where the DM told players they wouldn't permanently and irrevocably kill their characters, but specifically asked players not to abuse that offer. Another poster followed that by saying they [I]personally[/I] wouldn't do so, but [I]their players[/I] not only could but would do so without a moment's hesitation, no matter what social contract might exist between the people at the table. I found the very idea shocking--that someone would [I]intentionally[/I] exploit something despite the DM clearly and politely asking them not to--so I was curious how common this sentiment is. Okay. But your characters do undergo character growth, right? They aren't rigidly static, unchanging entities that never re-evaluate, never make split-second decisions that aren't what they would do if they'd had time to think more carefully, etc. That's why I'm saying this isn't much of a restriction. If the character is flexible enough to change and grow and [I]think differently[/I] over time, then choosing different behavior compared to their usual is literally what you have to do in order to start a character's change of heart on something. By definition, if your characters can grow, they can change what they value and how they behave, they can grow new limits they didn't have before or lose limits they currently possess. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Poll: As a player, I am always justified in pursuing every advantage I find, no matter what.
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