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POLL: Biblical-era Middle-East setting
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<blockquote data-quote="I'm A Banana" data-source="post: 128930" data-attributes="member: 2067"><p>Well, that's what the poll is for -- to see if it's worth the time and effort I may put into it. If I'm the only one that's going to be using it, I'll fast-and-loose it like I usually do, but if there's a slight market for this, I'd be happy to provide a resource for the general gaming community at large. Otherwise, it's just wastin' bandwith and time....time that COULD be spent cataloging the various demon and devil god-kings and such. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Okay, attribute adjustments for humans are a bad idea. Why? I mean, I wasn't planning on using them anyway (being more like the OA clans, with a specific favored class and maybe a bonus class skill, but no other adjustments), and I don't think there will be many, if any, nonhuman races to be "stereotyped." Sure, it's possible, but I am leaning heavily against it, just beacuse it could go against the feel of the setting a lot to have critters from European myth, however disguised, runnin' the show.</p><p></p><p>So I'm going to stick with a big dose of realism (though not too much. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />)</p><p></p><p>And about not wanting to play because it hits too close to home....that's all well and good. Can't make ya like it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> But, for me at least, this is something that would make an evocative campaign setting. There's more than religious difference (though there's a lot of that). There's governmental corruption, demons that posess people, marauders in the desert, insane cultists, ancient lore hidden for millenia, and, well, everything that makes a great campaign setting. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Heap onto it the question of belief and truth, and you've got something that also pushes my philosophical buttons.</p><p></p><p>It seems that I'm not the only dude(et) who thinks so. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But, if moral ambiguity and such doesn't appeal to you, obviously the setting isn't for you...that's fine. But why shouldn't it be done at all?</p><p></p><p>Anyhoo, keep talkin', since I'm still not really set on one thing or another. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 128930, member: 2067"] Well, that's what the poll is for -- to see if it's worth the time and effort I may put into it. If I'm the only one that's going to be using it, I'll fast-and-loose it like I usually do, but if there's a slight market for this, I'd be happy to provide a resource for the general gaming community at large. Otherwise, it's just wastin' bandwith and time....time that COULD be spent cataloging the various demon and devil god-kings and such. :) Okay, attribute adjustments for humans are a bad idea. Why? I mean, I wasn't planning on using them anyway (being more like the OA clans, with a specific favored class and maybe a bonus class skill, but no other adjustments), and I don't think there will be many, if any, nonhuman races to be "stereotyped." Sure, it's possible, but I am leaning heavily against it, just beacuse it could go against the feel of the setting a lot to have critters from European myth, however disguised, runnin' the show. So I'm going to stick with a big dose of realism (though not too much. :)) And about not wanting to play because it hits too close to home....that's all well and good. Can't make ya like it. :) But, for me at least, this is something that would make an evocative campaign setting. There's more than religious difference (though there's a lot of that). There's governmental corruption, demons that posess people, marauders in the desert, insane cultists, ancient lore hidden for millenia, and, well, everything that makes a great campaign setting. :) Heap onto it the question of belief and truth, and you've got something that also pushes my philosophical buttons. It seems that I'm not the only dude(et) who thinks so. :) But, if moral ambiguity and such doesn't appeal to you, obviously the setting isn't for you...that's fine. But why shouldn't it be done at all? Anyhoo, keep talkin', since I'm still not really set on one thing or another. :) [/QUOTE]
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