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Poll : Do you allow godless clerics?
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<blockquote data-quote="Deadguy" data-source="post: 1217080" data-attributes="member: 2480"><p>Bravo Hong! Nicely said, Sir!</p><p> </p><p> Personally I have no problem with godless Clerics (indeed my entire setting, the <em>Shattered World</em> is predicated on there being no Gods). People's difficulties with the notion seem broadly to be that they cannot imagine a way for the genuinely 'godless' to touch the powers of the divinity. Perhaps this arises from the fundamental position of D&D that it <em>doesn't define</em> how 'Divine' power arises. From this absence different DMs have built up methodologies which they apply to their settings, and perhaps unconsciously carry with them. If your model of what divine magic is doesn't include the possibility of mortals accessing it without the intervention of a Higher Being, then he idea of a godless Cleric will inevitably seem weird!</p><p> </p><p> But the model you use is the model you choose. And the open-ended basic game makes few assumptions about such power and thus fits in godless Clerics with no problem. Now individual campaigns will do what they do to fulfil their designed premises (conside my own campaign choosing no gods). But that doesn't preclude easily creating a campaign premise to explain the existence of the godless Clerics that are derived from the core rules. Or to put it another way "you chose to so limit yourself; you didn't have to."</p></blockquote><p></p>
[QUOTE="Deadguy, post: 1217080, member: 2480"] Bravo Hong! Nicely said, Sir! Personally I have no problem with godless Clerics (indeed my entire setting, the [i]Shattered World[/i] is predicated on there being no Gods). People's difficulties with the notion seem broadly to be that they cannot imagine a way for the genuinely 'godless' to touch the powers of the divinity. Perhaps this arises from the fundamental position of D&D that it [i]doesn't define[/i] how 'Divine' power arises. From this absence different DMs have built up methodologies which they apply to their settings, and perhaps unconsciously carry with them. If your model of what divine magic is doesn't include the possibility of mortals accessing it without the intervention of a Higher Being, then he idea of a godless Cleric will inevitably seem weird! But the model you use is the model you choose. And the open-ended basic game makes few assumptions about such power and thus fits in godless Clerics with no problem. Now individual campaigns will do what they do to fulfil their designed premises (conside my own campaign choosing no gods). But that doesn't preclude easily creating a campaign premise to explain the existence of the godless Clerics that are derived from the core rules. Or to put it another way "you chose to so limit yourself; you didn't have to." [/QUOTE]
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