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[Poll] Do You Like The Direction D&DN Is Heading In?
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<blockquote data-quote="Ahnehnois" data-source="post: 6077701" data-attributes="member: 17106"><p>I don't necessarily disagree with your observations (and indeed, the flexibility and availability of simple characters are where I see a difference).</p><p></p><p>I think it echoes the problems of 4e in overly simplistic monster design. I also think that the classes showcase the same problems as in existing material. The casters are needlessly complicated, and the noncasters still don't have the requisite level of coherence or believability. Whoever wrote them just seems clueless to me. And reading some of the columns put out by WotC confirms that suspicion. I had high hopes, but basically everything I've read on 5e has pushed me in the direction of disillusionment. I truly believe the hobby is at a place where the best designers don't work for the leading company (or in the industry at all), and that's a problem.</p><p></p><p>And, at the moment, I see nothing about the core elements (how classes, skills, magic, health, etc. work) that is strong enough to get me to look any harder at the peripherals.</p><p></p><p>Don't get me wrong; if someone was planning to start up a new game and was choosing between 4e and the current playtest, and asked me what to use, I'm telling them to do 5e. You could do worse. However, if any version of 3e was still on the table, I'd tell them to use that. And for me personally, having invested money and time in the game, it's even more clear. If I used 5e, I'd end up rewriting most of it anyway. Since I've already done that for 3e, why bother?</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6077701, member: 17106"] I don't necessarily disagree with your observations (and indeed, the flexibility and availability of simple characters are where I see a difference). I think it echoes the problems of 4e in overly simplistic monster design. I also think that the classes showcase the same problems as in existing material. The casters are needlessly complicated, and the noncasters still don't have the requisite level of coherence or believability. Whoever wrote them just seems clueless to me. And reading some of the columns put out by WotC confirms that suspicion. I had high hopes, but basically everything I've read on 5e has pushed me in the direction of disillusionment. I truly believe the hobby is at a place where the best designers don't work for the leading company (or in the industry at all), and that's a problem. And, at the moment, I see nothing about the core elements (how classes, skills, magic, health, etc. work) that is strong enough to get me to look any harder at the peripherals. Don't get me wrong; if someone was planning to start up a new game and was choosing between 4e and the current playtest, and asked me what to use, I'm telling them to do 5e. You could do worse. However, if any version of 3e was still on the table, I'd tell them to use that. And for me personally, having invested money and time in the game, it's even more clear. If I used 5e, I'd end up rewriting most of it anyway. Since I've already done that for 3e, why bother? [/QUOTE]
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[Poll] Do You Like The Direction D&DN Is Heading In?
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