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[Poll] Do You Like The Direction D&DN Is Heading In?
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<blockquote data-quote="FireLance" data-source="post: 6085709" data-attributes="member: 3424"><p>IMO, there is nothing inherently disassociative about the 4e mechanics. </p><p></p><p>A group that finds a specific power to be disassociative (and since this is quite subjective, what is considered "disassociative" can vary from group to group) can simply decide not to use it, in much the same way that the group could decide not to use a class, spell or feat that they considered unbalanced or unsuited to the campaign in other editions of D&D.</p><p></p><p>Some other groups have problems with martial daily and encounter powers, and others just have problems with martial daily powers, and 4e itself provides a mitigation or solution in the form of the Essentials martial classes.</p><p></p><p>Groups that don't like non-magical healing (an issue which tends to be inaccurately described as a problem with "healing surges", although the two concepts are actually quite distinct) can simply decide not to use the second wind action, the ability to spend healing surges during an short rest, and any classes and powers that provide non-magical healing.</p><p></p><p>I'm not going to clutter this thread further, but if anyone wishes to continue this conversation, I'd be willing to discuss it in greater detail in another thread.</p></blockquote><p></p>
[QUOTE="FireLance, post: 6085709, member: 3424"] IMO, there is nothing inherently disassociative about the 4e mechanics. A group that finds a specific power to be disassociative (and since this is quite subjective, what is considered "disassociative" can vary from group to group) can simply decide not to use it, in much the same way that the group could decide not to use a class, spell or feat that they considered unbalanced or unsuited to the campaign in other editions of D&D. Some other groups have problems with martial daily and encounter powers, and others just have problems with martial daily powers, and 4e itself provides a mitigation or solution in the form of the Essentials martial classes. Groups that don't like non-magical healing (an issue which tends to be inaccurately described as a problem with "healing surges", although the two concepts are actually quite distinct) can simply decide not to use the second wind action, the ability to spend healing surges during an short rest, and any classes and powers that provide non-magical healing. I'm not going to clutter this thread further, but if anyone wishes to continue this conversation, I'd be willing to discuss it in greater detail in another thread. [/QUOTE]
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[Poll] Do You Like The Direction D&DN Is Heading In?
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