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<blockquote data-quote="Man in the Funny Hat" data-source="post: 6040705" data-attributes="member: 32740"><p>Alignment is certainly an area where the original concept has changed a lot since its inception, and for the better. XP penalties for alignment violations was something I just could never swallow. I understood that was how it was MEANT, but just not something I could bring myself to inflict. Actually, I found level drain to be similarly inexplicable and inexcusable as far as penalizing PC's experience points with the effect. Again, that would be because if it was supposed to be a player participation control mechanic how has a player offended to the point of deserving the PUNISHMENT of lost xp for his character?</p><p> </p><p>The things that xp has been used for, how and why they are awarded (or penalized), has changed with each edition as RPG "rules theory" has itself changed. Sometimes for the better sometimes not. I began to seriously question its uses and abuses in the 2E era. In 3E I came to see it as primarily a tool for control of the <em>pacing</em> of advancement (which everybody ignored). I've actually handled it a lot of different ways even within the same edition, even within the same CAMPAIGN.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6040705, member: 32740"] Alignment is certainly an area where the original concept has changed a lot since its inception, and for the better. XP penalties for alignment violations was something I just could never swallow. I understood that was how it was MEANT, but just not something I could bring myself to inflict. Actually, I found level drain to be similarly inexplicable and inexcusable as far as penalizing PC's experience points with the effect. Again, that would be because if it was supposed to be a player participation control mechanic how has a player offended to the point of deserving the PUNISHMENT of lost xp for his character? The things that xp has been used for, how and why they are awarded (or penalized), has changed with each edition as RPG "rules theory" has itself changed. Sometimes for the better sometimes not. I began to seriously question its uses and abuses in the 2E era. In 3E I came to see it as primarily a tool for control of the [I]pacing[/I] of advancement (which everybody ignored). I've actually handled it a lot of different ways even within the same edition, even within the same CAMPAIGN. [/QUOTE]
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