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[Poll] Metagame justifications for in-character behavior
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<blockquote data-quote="EzekielRaiden" data-source="post: 8720655" data-attributes="member: 6790260"><p>If your reason for doing so is because you're familiar with those stats, and not because the character has any reason to know, that would be an example. On the other hand, if the party has fought trolls before, or been taught by an old troll-hunting expert, etc., then there's clearly an in-character reason for them to know that certain tactics work and others don't.</p><p></p><p>Another example, as referenced in that other thread, would be a character preparing for their new wizard employer to betray them, because they know their DM likes "sudden face-heel turn" drama. A third example would be a spellcaster preparing a whole bunch of undead-fighting spells (out of the many other spells they could prepare) solely because they overheard the DM telling a non-player observer that there would be undead in the next adventure.</p><p></p><p>Point being: the reason for the behavior is not grounded in the thoughts or knowledge of the characters, but rather in the thoughts or knowledge of the players, regardless of origin.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8720655, member: 6790260"] If your reason for doing so is because you're familiar with those stats, and not because the character has any reason to know, that would be an example. On the other hand, if the party has fought trolls before, or been taught by an old troll-hunting expert, etc., then there's clearly an in-character reason for them to know that certain tactics work and others don't. Another example, as referenced in that other thread, would be a character preparing for their new wizard employer to betray them, because they know their DM likes "sudden face-heel turn" drama. A third example would be a spellcaster preparing a whole bunch of undead-fighting spells (out of the many other spells they could prepare) solely because they overheard the DM telling a non-player observer that there would be undead in the next adventure. Point being: the reason for the behavior is not grounded in the thoughts or knowledge of the characters, but rather in the thoughts or knowledge of the players, regardless of origin. [/QUOTE]
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[Poll] Metagame justifications for in-character behavior
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