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[Poll] Metagame justifications for in-character behavior
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<blockquote data-quote="Ondath" data-source="post: 8721117" data-attributes="member: 7031770"><p>I answered "always", because I subscribe to the Angry GM's view that metagaming is not a problem, but the symptom of a party-dynamics problem at best. Psychologically, we <strong>cannot</strong> act (convincingly) as if we don't know a thing we actually know (trained acting being an exception that requires a lot of practice). If you see a troll and try not to metagame, you'll still act in a way that's informed by your knowledge of it.</p><p></p><p>I think it's always healthier to find a justification for your metagame knowledge. Every Ancient Athenian in the Hellenic period knew the answer to the sphinx's riddles, and they all knew how Theseus used a piece of rope to navigate the Labyrinth. It's not unreasonable for a PC to know the troll's weaknesses, or that they should avert the gaze of the basilisk.</p><p></p><p>When this becomes a problem is that the GM actually constructed a poor encounter that only works if the "hidden feature" of the monster catches the players unawares, or if the players are taking an adversarial tone to the GM. In these occasions, metagaming is actually a symptom of a larger problem, and the solution isn't forcing players to act as if they don't know what they know, but to resolve the social issues in the group.</p></blockquote><p></p>
[QUOTE="Ondath, post: 8721117, member: 7031770"] I answered "always", because I subscribe to the Angry GM's view that metagaming is not a problem, but the symptom of a party-dynamics problem at best. Psychologically, we [B]cannot[/B] act (convincingly) as if we don't know a thing we actually know (trained acting being an exception that requires a lot of practice). If you see a troll and try not to metagame, you'll still act in a way that's informed by your knowledge of it. I think it's always healthier to find a justification for your metagame knowledge. Every Ancient Athenian in the Hellenic period knew the answer to the sphinx's riddles, and they all knew how Theseus used a piece of rope to navigate the Labyrinth. It's not unreasonable for a PC to know the troll's weaknesses, or that they should avert the gaze of the basilisk. When this becomes a problem is that the GM actually constructed a poor encounter that only works if the "hidden feature" of the monster catches the players unawares, or if the players are taking an adversarial tone to the GM. In these occasions, metagaming is actually a symptom of a larger problem, and the solution isn't forcing players to act as if they don't know what they know, but to resolve the social issues in the group. [/QUOTE]
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[Poll] Metagame justifications for in-character behavior
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