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[Poll] Metagame justifications for in-character behavior
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<blockquote data-quote="Lanefan" data-source="post: 8721258" data-attributes="member: 29398"><p>Where I say let the major NPC be offended. Let that character sit this adventure out (and, obviously, let the player bring in a replacement if she doesn't already have one on the go). Play the character based on what the character would do, even if it means roleplaying yourself right out of the game...which I've done, once or twice; and let the at-table consequences* sort themselves out later.</p><p></p><p>* - which ideally should be minimal, assuming everyone is keeping their own feelings and those of their character(s) separate and not taking any of it too seriously.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8721258, member: 29398"] Where I say let the major NPC be offended. Let that character sit this adventure out (and, obviously, let the player bring in a replacement if she doesn't already have one on the go). Play the character based on what the character would do, even if it means roleplaying yourself right out of the game...which I've done, once or twice; and let the at-table consequences* sort themselves out later. * - which ideally should be minimal, assuming everyone is keeping their own feelings and those of their character(s) separate and not taking any of it too seriously. [/QUOTE]
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Community
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[Poll] Metagame justifications for in-character behavior
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