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[Poll] Metagame justifications for in-character behavior
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<blockquote data-quote="Jer" data-source="post: 8723437" data-attributes="member: 19857"><p>So, I have to go with the "it depends" answer because, well, it depends (so I marked "Sometimes" as a compromise).</p><p></p><p>Because this kind of metagaming:</p><p></p><p>I welcome and hope my players do because it keeps me from falling into ruts. When one of my players says in the first 10 minutes of a mystery being introduced "Oh, I bet the Swamp Creature is Old Man Withers in disguise scaring people away from his property because its time for another Scooby game" and I look at my notes and see that they're right, I know I've fallen into a rut and I need to be shaken out of it. (I think sometimes my players will kindly say things like that to let me know without having to openly criticize me because they're too polite to say "is this another darn X plot? Haven't we had enough of those?")</p><p></p><p></p><p>This one, on the other hand, I'd in theory have a problem with. In theory because I don't have any players like this, but this sounds like a player who thinks they're "getting away with something" and so even though I don't actually care about their use of out of game knowledge per se, I do care that they think they have to be secretive about it. </p><p></p><p>OTOH - if they said "Hey I heard Jer tell his wife that he's breaking out all of his undead minis this week so be ready for it" to the whole group I'd have much less of a problem with it. At least the player is a) letting me know he heard and doesn't think he's putting one over on me and allowing me to make tweaks to my plans to adjust to the undead no longer being a surprise and b) sharing with the group rather than thinking that knowledge gives him some kind of "advantage" by keeping it to himself.</p></blockquote><p></p>
[QUOTE="Jer, post: 8723437, member: 19857"] So, I have to go with the "it depends" answer because, well, it depends (so I marked "Sometimes" as a compromise). Because this kind of metagaming: I welcome and hope my players do because it keeps me from falling into ruts. When one of my players says in the first 10 minutes of a mystery being introduced "Oh, I bet the Swamp Creature is Old Man Withers in disguise scaring people away from his property because its time for another Scooby game" and I look at my notes and see that they're right, I know I've fallen into a rut and I need to be shaken out of it. (I think sometimes my players will kindly say things like that to let me know without having to openly criticize me because they're too polite to say "is this another darn X plot? Haven't we had enough of those?") This one, on the other hand, I'd in theory have a problem with. In theory because I don't have any players like this, but this sounds like a player who thinks they're "getting away with something" and so even though I don't actually care about their use of out of game knowledge per se, I do care that they think they have to be secretive about it. OTOH - if they said "Hey I heard Jer tell his wife that he's breaking out all of his undead minis this week so be ready for it" to the whole group I'd have much less of a problem with it. At least the player is a) letting me know he heard and doesn't think he's putting one over on me and allowing me to make tweaks to my plans to adjust to the undead no longer being a surprise and b) sharing with the group rather than thinking that knowledge gives him some kind of "advantage" by keeping it to himself. [/QUOTE]
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[Poll] Metagame justifications for in-character behavior
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