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[Poll] Metagame justifications for in-character behavior
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<blockquote data-quote="James Gasik" data-source="post: 8724712" data-attributes="member: 6877472"><p>A problem comes in with balancing creatures with weak points. The same monster is stronger or weaker depending on whether it's weakness is known, and whether the party can exploit it.</p><p></p><p>If one ran a Troll encounter, but described it not as a Troll, but a "really ugly ogre", that fight is harder than one where you say "It's a Troll. You know about Trolls, right?", despite having the same Challenge Rating and experience point value.</p><p></p><p>As for randomly varying weaknesses, remember, anyone can produce a torch. Most might be able to produce a flask of oil. Some can produce a flask of acid or holy water. But cold damage on demand requires very specific spells and cantrips.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8724712, member: 6877472"] A problem comes in with balancing creatures with weak points. The same monster is stronger or weaker depending on whether it's weakness is known, and whether the party can exploit it. If one ran a Troll encounter, but described it not as a Troll, but a "really ugly ogre", that fight is harder than one where you say "It's a Troll. You know about Trolls, right?", despite having the same Challenge Rating and experience point value. As for randomly varying weaknesses, remember, anyone can produce a torch. Most might be able to produce a flask of oil. Some can produce a flask of acid or holy water. But cold damage on demand requires very specific spells and cantrips. [/QUOTE]
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[Poll] Metagame justifications for in-character behavior
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