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<blockquote data-quote="Mattachine" data-source="post: 5871928" data-attributes="member: 6678226"><p>I was a regular player from age 10-13.</p><p></p><p>By age 13, I primarily DMed games. I ran a mix of single adventures and campaigns that lasted a few months.</p><p></p><p>By age 16, I began a campaign that lasted about two years. I DMed nearly the whole time, with occasional breaks playing Marvel Super Heroes.</p><p></p><p>In college, ages 18-22, I hardly played D&D, which is the opposite of many people's experience. When I did play, it was typical for single adventures (usually lasting 2-3 sessions).</p><p></p><p>After college, I played MtG more than D&D, but did play in several campaigns. They were long (a year or two), but play sessions were monthly, rather than weekly. </p><p></p><p>Since about age 30, I have run mostly 9-12 month games, favoring "mega-adventures" over free-from campaigns. A premade adventure path does so much work for you, even using it as a starting place is much easier than creating a free-form campaign from scratch.</p><p></p><p>Now, at age 40, I am running a campaign in my own game world, <em>Under a False Sky</em>, that I have even posted here on EN World. It is a fully-realized 140 page source book. I hope that my campaign lasts over a year--we are in month 8 now. Our group plays about three times per month, for 2-3 hours a session being typical.</p></blockquote><p></p>
[QUOTE="Mattachine, post: 5871928, member: 6678226"] I was a regular player from age 10-13. By age 13, I primarily DMed games. I ran a mix of single adventures and campaigns that lasted a few months. By age 16, I began a campaign that lasted about two years. I DMed nearly the whole time, with occasional breaks playing Marvel Super Heroes. In college, ages 18-22, I hardly played D&D, which is the opposite of many people's experience. When I did play, it was typical for single adventures (usually lasting 2-3 sessions). After college, I played MtG more than D&D, but did play in several campaigns. They were long (a year or two), but play sessions were monthly, rather than weekly. Since about age 30, I have run mostly 9-12 month games, favoring "mega-adventures" over free-from campaigns. A premade adventure path does so much work for you, even using it as a starting place is much easier than creating a free-form campaign from scratch. Now, at age 40, I am running a campaign in my own game world, [i]Under a False Sky[/i], that I have even posted here on EN World. It is a fully-realized 140 page source book. I hope that my campaign lasts over a year--we are in month 8 now. Our group plays about three times per month, for 2-3 hours a session being typical. [/QUOTE]
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