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<blockquote data-quote="jgsugden" data-source="post: 7199245" data-attributes="member: 2629"><p>Eldritch blast is essentially a feature that they let you opt out of, or let you opt to diminish in favor of extra tricks. It is not overpowered. Yes, d10+d6+3 at 2nd level is solid, but 4d10+4d6+20 (if you devote a spell slot to hex) at 17th level is about as much as a big weapon melee character does in 2 attacks unmodified. I find my high level warlocks don't use it very often, instead using their warlock spell slots, a staff, or spells - . They just use it to finish off a foe or to push an enemy around a bit if we need to maneuver them. </p><p></p><p>In a recent adventure, my 17th level warlock (with a Staff of Frost, Pearl of Power and Rod of the Pact Keeper +2) </p><p></p><p>Combat 1: He True Polymorphed into a Dragon and fought as a dragon.</p><p>Combat 2: Still a dragon. Roar. </p><p>Combat 3: Rd 1: Banishment for 2 enemies. Rd 2: Staff of Frost for Cone of Cold. Rd 3: Eldritch Blast - knocked a giant off a cliff. Rd 4: Eldritch blast to help finish off last combatant. </p><p>Short Rest.</p><p>Combat 4: Dominate Monster. That ended the battle versus a solo monster.</p><p>Combat 5: Rd 1: Mass Suggestion. Rd 2: Cone of Cold. Rd 3: Plane Shift vs enemy. Rd 4, 5 and 6: Eldritch blast versus trapped foes.</p><p>Combat 6: Rd 1: Banishment vs 2 enemies. Rd 2: Banishment again (concentration lapse). Rd 3: Misty Step and Eldritch Blast.</p><p>Long Rest.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7199245, member: 2629"] Eldritch blast is essentially a feature that they let you opt out of, or let you opt to diminish in favor of extra tricks. It is not overpowered. Yes, d10+d6+3 at 2nd level is solid, but 4d10+4d6+20 (if you devote a spell slot to hex) at 17th level is about as much as a big weapon melee character does in 2 attacks unmodified. I find my high level warlocks don't use it very often, instead using their warlock spell slots, a staff, or spells - . They just use it to finish off a foe or to push an enemy around a bit if we need to maneuver them. In a recent adventure, my 17th level warlock (with a Staff of Frost, Pearl of Power and Rod of the Pact Keeper +2) Combat 1: He True Polymorphed into a Dragon and fought as a dragon. Combat 2: Still a dragon. Roar. Combat 3: Rd 1: Banishment for 2 enemies. Rd 2: Staff of Frost for Cone of Cold. Rd 3: Eldritch Blast - knocked a giant off a cliff. Rd 4: Eldritch blast to help finish off last combatant. Short Rest. Combat 4: Dominate Monster. That ended the battle versus a solo monster. Combat 5: Rd 1: Mass Suggestion. Rd 2: Cone of Cold. Rd 3: Plane Shift vs enemy. Rd 4, 5 and 6: Eldritch blast versus trapped foes. Combat 6: Rd 1: Banishment vs 2 enemies. Rd 2: Banishment again (concentration lapse). Rd 3: Misty Step and Eldritch Blast. Long Rest. [/QUOTE]
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