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Poll: What is a Level 1 PC?
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<blockquote data-quote="Grydan" data-source="post: 6035964" data-attributes="member: 79401"><p>Honestly? If the question of whether or not the blacksmith in this small village can forge impossibilium ever becomes in the slightest bit relevant in a campaign I'm running, chances are that the answer is "Why yes, yes he can".</p><p></p><p>Why? Because the players probably don't need to know that information unless they have a need for someone who has that skill, whether directly (they need it themselves) or indirectly (in order to fulfill some other obligation, they must find such a person for someone else). Saying "yes", in most cases, is going to give me a better hook to hang interesting stories on.</p><p></p><p>If I say "no", then the players just travel on to the nearest place where the answer will be "yes". Unless there's something particularly interesting in <em>that</em> place, or on the way <em>to</em> that place, we're just marking time.</p><p></p><p>If I say "yes", then it raises interesting questions, like: Why is such a master craftsman stuck working in the middle of Nowheresville? Perhaps the party needs to know the answer before they can talk the blacksmith into performing the task at hand.</p><p></p><p>In the case that the players don't currently need to know whether or not the local blacksmith can work with unobtanium, then I as the DM don't really need to worry about it either. Knowing potentially irrelevant details of every last NPC I place in the world is going to take up far more time and brainspace than I'm willing to devote to it.</p></blockquote><p></p>
[QUOTE="Grydan, post: 6035964, member: 79401"] Honestly? If the question of whether or not the blacksmith in this small village can forge impossibilium ever becomes in the slightest bit relevant in a campaign I'm running, chances are that the answer is "Why yes, yes he can". Why? Because the players probably don't need to know that information unless they have a need for someone who has that skill, whether directly (they need it themselves) or indirectly (in order to fulfill some other obligation, they must find such a person for someone else). Saying "yes", in most cases, is going to give me a better hook to hang interesting stories on. If I say "no", then the players just travel on to the nearest place where the answer will be "yes". Unless there's something particularly interesting in [I]that[/I] place, or on the way [I]to[/I] that place, we're just marking time. If I say "yes", then it raises interesting questions, like: Why is such a master craftsman stuck working in the middle of Nowheresville? Perhaps the party needs to know the answer before they can talk the blacksmith into performing the task at hand. In the case that the players don't currently need to know whether or not the local blacksmith can work with unobtanium, then I as the DM don't really need to worry about it either. Knowing potentially irrelevant details of every last NPC I place in the world is going to take up far more time and brainspace than I'm willing to devote to it. [/QUOTE]
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Poll: What is a Level 1 PC?
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