Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
[POLL] What's the D&D gaming level "Sweet Spot?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KDLadage" data-source="post: 203741" data-attributes="member: 88"><p><strong>Re: Re: I voted for 10-12</strong></p><p></p><p>I have played very low level games: we played a "make a 3rd level character, you earn no experience" game so we could do a "small fish in a big sea" style game.</p><p></p><p>I have played high level games: In a GURPS game, we played a game based on the song "Veteran of a Thousand Psychic Wars" -- it topped out at over 50,000 points (consider an average person is 25 points).</p><p></p><p>In a 1/e AD&D game, I once played a character names Orin "Silnt" James -- 50th level Thief, 26th level Ranger, 19th level Illusionist.</p><p></p><p>I have played (and ran) everything in the middle too...</p><p></p><p>But to me, the sweet spot is that 5th-8th level, (in GURPS, it is that 150-200 point range) when you are in no danger of death when you fall from your horse, yet a group of city-guardsman might give you a run for your money... you are tough, but vulnerable, without having to call on Zues or the Kraken/Tiamat/Terasque to make your knees shake a bit.</p><p></p><p>That to me, is the sweet spot.</p><p></p><p></p><p></p><p>This is where things got heated above... I'll leave it alone.</p><p></p><p>I speak as a DM and as a player -- I really love that period from 5th to 8th level. It is the most fun period in Role Playing (in my opinion).</p><p></p><p>As far as experience goes...</p><p></p><p>If you think characters advance too quickly... try this:</p><p></p><p>Figure the experience as normal. When divinding it out between the players, however, rather than dividing by the number of characters involved, divide by the number of characters + average level.</p><p></p><p>Thus, for example, suppose your party is made up of a party of 4. They are levels 4, 5, 5, and 6 -- average party level 5. The total experience, according to the charts, for this encounter, is 3000 points. Normally, you would divide this up as</p><p></p><p>[ 3000 / 4 ] = 750</p><p></p><p>750 XP each. However, using this varient XP system, you give out :</p><p></p><p>[ 3000 / (4 + 5) ] = 333</p><p></p><p>333 XP each. As you advance in levels, the division gets harsher, so advancement slows down. For example, suppose a group of 4 adventurers at an average level of 10 were to have an encounter that called for 3000 XP. Normally, they would get:</p><p></p><p>[ 3000 / 4 ] = 750</p><p></p><p>750 XP each (just as before; granted the challenge was tougher, as the 3000 XP would require at an averagfe of 10th level). But in this variation, the XP divied out to each character is only:</p><p></p><p>[ 3000 / (4 + 10) ] = 214</p><p></p><p>214 XP each. This will not cause the costs in XP for high level spells and such to become out of balance, nor will it halt the advancement... but advancement at all levels becomes more tempered.</p></blockquote><p></p>
[QUOTE="KDLadage, post: 203741, member: 88"] [b]Re: Re: I voted for 10-12[/b] I have played very low level games: we played a "make a 3rd level character, you earn no experience" game so we could do a "small fish in a big sea" style game. I have played high level games: In a GURPS game, we played a game based on the song "Veteran of a Thousand Psychic Wars" -- it topped out at over 50,000 points (consider an average person is 25 points). In a 1/e AD&D game, I once played a character names Orin "Silnt" James -- 50th level Thief, 26th level Ranger, 19th level Illusionist. I have played (and ran) everything in the middle too... But to me, the sweet spot is that 5th-8th level, (in GURPS, it is that 150-200 point range) when you are in no danger of death when you fall from your horse, yet a group of city-guardsman might give you a run for your money... you are tough, but vulnerable, without having to call on Zues or the Kraken/Tiamat/Terasque to make your knees shake a bit. That to me, is the sweet spot. This is where things got heated above... I'll leave it alone. I speak as a DM and as a player -- I really love that period from 5th to 8th level. It is the most fun period in Role Playing (in my opinion). As far as experience goes... If you think characters advance too quickly... try this: Figure the experience as normal. When divinding it out between the players, however, rather than dividing by the number of characters involved, divide by the number of characters + average level. Thus, for example, suppose your party is made up of a party of 4. They are levels 4, 5, 5, and 6 -- average party level 5. The total experience, according to the charts, for this encounter, is 3000 points. Normally, you would divide this up as [ 3000 / 4 ] = 750 750 XP each. However, using this varient XP system, you give out : [ 3000 / (4 + 5) ] = 333 333 XP each. As you advance in levels, the division gets harsher, so advancement slows down. For example, suppose a group of 4 adventurers at an average level of 10 were to have an encounter that called for 3000 XP. Normally, they would get: [ 3000 / 4 ] = 750 750 XP each (just as before; granted the challenge was tougher, as the 3000 XP would require at an averagfe of 10th level). But in this variation, the XP divied out to each character is only: [ 3000 / (4 + 10) ] = 214 214 XP each. This will not cause the costs in XP for high level spells and such to become out of balance, nor will it halt the advancement... but advancement at all levels becomes more tempered. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[POLL] What's the D&D gaming level "Sweet Spot?"
Top