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<blockquote data-quote="Maidhc O Casain" data-source="post: 5515346" data-attributes="member: 29558"><p>Gellik is at first sarcastic and cold, but as Lerissa lays on the flattery he warms a bit. When she brings up his hurry to board, he launches into a story about an ancient Thassilonian relic he'd "obtained" in his travels and sold to a merchant in Magnimar. <span style="color: SandyBrown">"Is it my fault the merchant didn't check the authenticity of the product before he paid? It's not like I actually <em>knew</em> the thing was a fake! Then all of his shouting brought the guard . . . what a colossal mess! It'll be awhile before I can show my face there again."</span></p><p></p><p><span style="color: Gray">OOC: There's no requirement that you bring them around . . . just play your character. She's trying to do the smart thing, and acting against her nature to do so; her frustration would likely mirror yours.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Obviously, there are benefits to making the NPCs helpful or friendly; it's easier to keep them around and alive (for those who care about such things), and they can take care of some of the mundane chores to make life easier for everyone. There are story implications as well, but either way the story will move on! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> It'll just go in a different direction if they're not converted than if they are.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Your aid another succeeds - the bonuses for your approach are enough to bring it up to a 10.</span></p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5515346, member: 29558"] Gellik is at first sarcastic and cold, but as Lerissa lays on the flattery he warms a bit. When she brings up his hurry to board, he launches into a story about an ancient Thassilonian relic he'd "obtained" in his travels and sold to a merchant in Magnimar. [COLOR="SandyBrown"]"Is it my fault the merchant didn't check the authenticity of the product before he paid? It's not like I actually [I]knew[/I] the thing was a fake! Then all of his shouting brought the guard . . . what a colossal mess! It'll be awhile before I can show my face there again."[/COLOR] [COLOR="Gray"]OOC: There's no requirement that you bring them around . . . just play your character. She's trying to do the smart thing, and acting against her nature to do so; her frustration would likely mirror yours. Obviously, there are benefits to making the NPCs helpful or friendly; it's easier to keep them around and alive (for those who care about such things), and they can take care of some of the mundane chores to make life easier for everyone. There are story implications as well, but either way the story will move on! ;) It'll just go in a different direction if they're not converted than if they are. Your aid another succeeds - the bonuses for your approach are enough to bring it up to a 10.[/COLOR] [/QUOTE]
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