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PoPP: Souls For Smuggler's Shiv [01]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5850383" data-attributes="member: 29558"><p><strong>Three Spoiler Blocks . . .</strong></p><p></p><p>Javelins come <a href="http://invisiblecastle.com/roller/view/3415001/" target="_blank">flying</a> from the treeline; one <a href="http://invisiblecastle.com/roller/view/3415002/" target="_blank">pierces</a> Lerissa's thigh with enough force to spin her around, the other <a href="http://invisiblecastle.com/roller/view/3415003/" target="_blank">slams</a> into Taron's side just above his hipbone, going all the way through and leaving a bleeding hole. Hot on the heels of this attack, two mostly naked men covered in strange tribal tattoos and wielding light shields and rusted scimitars come running from the treeline. They're both screaming in rage and frothing at the mouth.</p><p></p><p>[sblock=OOC]Sorry, guys, I was trying to stay IC with my description and keep the mechanics in the background - which would've worked if I'd had time to finish out the surprise round rather than leave you hanging. I'd already rolled the Perception checks; Abraxis came close but didn't quite make it.</p><p></p><p>So a breakdown of the action is that you were surprised by the bad guys, who threw javelins and are now rushing you.[/sblock] </p><p></p><p>[sblock=My Posting Preferences]OK, this is our first combat as a group, so I thought I'd post my preferences so we're all on the same page.</p><p></p><p>The combatants are listed in the Combat Status block in initiative order. Since this is a "long haul" game and we're not in any hurry, it should be no big deal to wait until your turn to post and will help keep the retconning to a minimum.</p><p></p><p>If you have instructions or tactical ideas, you should post them as IC speech - keeping in mind that you'll have time in your free actions to post a few words, a couple of sentences at most. Detailed tactical evaluation can be done OOC once the fight is over.</p><p></p><p>I'm posting the baddies AC and hit points so you can describe the consequences of your attacks as you will, including their gory deaths at your hands when that time comes <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />.</p><p></p><p>(Sorry about the lack of proper map tokens for you guys - I'm working on them . . .)[/sblock]</p><p></p><p>[sblock=Combat Status]</p><p>[code]</p><p>[u]Combatant AC/ T/FF HP Condition[/u]</p><p>Lerissa 17/13/14 10/18 </p><p>TFC 01 18/10/18 19/19 </p><p>Abraxis 19/12/17 18/18 FF</p><p>TFC 02 20/14/17 19/19 </p><p>Taron 18/14/14 08/15 FF</p><p>[/code]</p><p></p><p><img src="http://i1103.photobucket.com/albums/g473/BronaghArdRi/ENWorld%20PbP/Pathfinders%20of%20Pelligrews%20Pinnace/WM%20-%20TFC%20Beach%20Attack/BeachMap.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5850383, member: 29558"] [b]Three Spoiler Blocks . . .[/b] Javelins come [URL="http://invisiblecastle.com/roller/view/3415001/"]flying[/URL] from the treeline; one [URL="http://invisiblecastle.com/roller/view/3415002/"]pierces[/URL] Lerissa's thigh with enough force to spin her around, the other [URL="http://invisiblecastle.com/roller/view/3415003/"]slams[/URL] into Taron's side just above his hipbone, going all the way through and leaving a bleeding hole. Hot on the heels of this attack, two mostly naked men covered in strange tribal tattoos and wielding light shields and rusted scimitars come running from the treeline. They're both screaming in rage and frothing at the mouth. [sblock=OOC]Sorry, guys, I was trying to stay IC with my description and keep the mechanics in the background - which would've worked if I'd had time to finish out the surprise round rather than leave you hanging. I'd already rolled the Perception checks; Abraxis came close but didn't quite make it. So a breakdown of the action is that you were surprised by the bad guys, who threw javelins and are now rushing you.[/sblock] [sblock=My Posting Preferences]OK, this is our first combat as a group, so I thought I'd post my preferences so we're all on the same page. The combatants are listed in the Combat Status block in initiative order. Since this is a "long haul" game and we're not in any hurry, it should be no big deal to wait until your turn to post and will help keep the retconning to a minimum. If you have instructions or tactical ideas, you should post them as IC speech - keeping in mind that you'll have time in your free actions to post a few words, a couple of sentences at most. Detailed tactical evaluation can be done OOC once the fight is over. I'm posting the baddies AC and hit points so you can describe the consequences of your attacks as you will, including their gory deaths at your hands when that time comes :D. (Sorry about the lack of proper map tokens for you guys - I'm working on them . . .)[/sblock] [sblock=Combat Status] [code] [u]Combatant AC/ T/FF HP Condition[/u] Lerissa 17/13/14 10/18 TFC 01 18/10/18 19/19 Abraxis 19/12/17 18/18 FF TFC 02 20/14/17 19/19 Taron 18/14/14 08/15 FF [/code] [IMG]http://i1103.photobucket.com/albums/g473/BronaghArdRi/ENWorld%20PbP/Pathfinders%20of%20Pelligrews%20Pinnace/WM%20-%20TFC%20Beach%20Attack/BeachMap.png[/IMG] [/sblock] [/QUOTE]
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