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Populating a tropical archipelago
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<blockquote data-quote="James Heard" data-source="post: 3155867" data-attributes="member: 7280"><p>Free Associating:</p><p></p><p>Zombies, Nazis, Voodoo druids, pirates, piranha, mudmen, dinosaurs, dire apes, cannibals, tourists, polar bears (obligatory "Lost" nod), and castaways.</p><p></p><p>It really depends on your overall genre/theme, the type of island chain it is, and what other things you've got surrounding the islands...things like that. Personally I think I could put almost anything in an island chain without making it stand out too much, because there's just such a wealth of media and fiction references you could draw upon to make things stick. Want a castle on an island for a dungeon crawl? It's an old prison, or a castle from somewhere else brought over piece by piece to the island by vampires. Strange experiments from mad scientists with accents explain almost anything. Need a rest and relaxation spot? Plenty of places to just steal entirely from real life. Undead, things with gills, etc? Done. Armored soldiers? Picked directly from Spanish Conquistador references, done.</p><p></p><p>Part of the fun with islands is that they're distinct and separate, what goes on on one island doesn't have to mix much with the others. That's episodic D&D adventuring at its most pure, IMO.</p></blockquote><p></p>
[QUOTE="James Heard, post: 3155867, member: 7280"] Free Associating: Zombies, Nazis, Voodoo druids, pirates, piranha, mudmen, dinosaurs, dire apes, cannibals, tourists, polar bears (obligatory "Lost" nod), and castaways. It really depends on your overall genre/theme, the type of island chain it is, and what other things you've got surrounding the islands...things like that. Personally I think I could put almost anything in an island chain without making it stand out too much, because there's just such a wealth of media and fiction references you could draw upon to make things stick. Want a castle on an island for a dungeon crawl? It's an old prison, or a castle from somewhere else brought over piece by piece to the island by vampires. Strange experiments from mad scientists with accents explain almost anything. Need a rest and relaxation spot? Plenty of places to just steal entirely from real life. Undead, things with gills, etc? Done. Armored soldiers? Picked directly from Spanish Conquistador references, done. Part of the fun with islands is that they're distinct and separate, what goes on on one island doesn't have to mix much with the others. That's episodic D&D adventuring at its most pure, IMO. [/QUOTE]
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