Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Port Cities
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Trolls Den" data-source="post: 1806854" data-attributes="member: 25138"><p><strong>The Port City</strong></p><p></p><p>I'm going to help out Tarsus a bit ... he's not got all the information you need on the city posted just yet.</p><p></p><p>[The port city is actually 2 metropolis sized coastal cities separated by the mouth of a large river. The half on the northern side of the river was the original city and is around 400 years older than the southern expanse. The north is home to approximately 48,100 citizens, while the south has approximately 46,000.]</p><p></p><p>Yes, it will be 2 metropolis-sized coastal cities separated by the mouth of a large river. I could go in-depth here, but you guys are just looking for the general discription, so it would be more prudent to state that the metropolis' are separated by the mouth of a large river that is actually two rivers converging in one large spanse of river that empties into the bay. I say this because part of the city will also be on the land mass split by the two rivers converging into one. I intended to have three large bridges spanning the river(s) ... one from the south to the middle part, one from the middle part to the north, and one spanning over the largest part of the river (after the two converged into one) that goes from south to north.</p><p></p><p>This port city has become more of my baby than his (he does the cad work, I do the creative work) as I've done some DM'ing in a campaign of my own creation dealing only in Thieves (Campaign of Thieves) that primarily took place only in one large city. I have several 'ideas' for this port city, which brings me to the next topic to cover ...</p><p></p><p>NPC's!!!!! Come one ... Come all ... We are sweetening the pot that is this port city. Tarsus and I realized that not only will we need help with all the shops in this metropolis squared, but the opportunity for NPC's is endless. I personally have several characters lying around the office (retired high and low level freaks) collecting dust and having nothing better to do, so I'm kicking them into this port city for whatever NPC needs we have. I believe Tarsus is doing the same.</p><p></p><p>So, if those wanting to participate would like to add to the NPC pool, submit your characters (mostly human and demi-human preferred but all will be considered) with the standard information (gear, motives, traits, etc.), in stat blocks if possible (PCGEN style) and we'll work them in as the opportunities present themselves.</p></blockquote><p></p>
[QUOTE="Trolls Den, post: 1806854, member: 25138"] [b]The Port City[/b] I'm going to help out Tarsus a bit ... he's not got all the information you need on the city posted just yet. [The port city is actually 2 metropolis sized coastal cities separated by the mouth of a large river. The half on the northern side of the river was the original city and is around 400 years older than the southern expanse. The north is home to approximately 48,100 citizens, while the south has approximately 46,000.] Yes, it will be 2 metropolis-sized coastal cities separated by the mouth of a large river. I could go in-depth here, but you guys are just looking for the general discription, so it would be more prudent to state that the metropolis' are separated by the mouth of a large river that is actually two rivers converging in one large spanse of river that empties into the bay. I say this because part of the city will also be on the land mass split by the two rivers converging into one. I intended to have three large bridges spanning the river(s) ... one from the south to the middle part, one from the middle part to the north, and one spanning over the largest part of the river (after the two converged into one) that goes from south to north. This port city has become more of my baby than his (he does the cad work, I do the creative work) as I've done some DM'ing in a campaign of my own creation dealing only in Thieves (Campaign of Thieves) that primarily took place only in one large city. I have several 'ideas' for this port city, which brings me to the next topic to cover ... NPC's!!!!! Come one ... Come all ... We are sweetening the pot that is this port city. Tarsus and I realized that not only will we need help with all the shops in this metropolis squared, but the opportunity for NPC's is endless. I personally have several characters lying around the office (retired high and low level freaks) collecting dust and having nothing better to do, so I'm kicking them into this port city for whatever NPC needs we have. I believe Tarsus is doing the same. So, if those wanting to participate would like to add to the NPC pool, submit your characters (mostly human and demi-human preferred but all will be considered) with the standard information (gear, motives, traits, etc.), in stat blocks if possible (PCGEN style) and we'll work them in as the opportunities present themselves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Port Cities
Top