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<blockquote data-quote="Reynard" data-source="post: 9095882" data-attributes="member: 467"><p>Thinking about the time difference between the future and the now.</p><p></p><p>Same: If the same amount of time passes simultaneously on each world, the time the PCs are in the future they are missing from now. This would certainly disrupt their lives, and if I went this way it would mean spending more time in the now dealing with the consequences of the travel.</p><p></p><p>Slow Now: If the now moves more slowly than the future, the PCs can spend more time in the future and suffer less disruption in their lives. it is a dial that can be turned, so finding the right amount might take some experimentation.</p><p></p><p>Slow Future: This one means the PCs would be essentially time traveling forward every time they went home. interesting, but doesn't fir what I am going for.</p><p></p><p>No Passage Now: What if no time at all passed in the now during the PCs' travels, other because it was truly instantaneous or they only traveled when they were sleeping etc? It would be less disruptive in their lives, but the characters (and players) might wonder if anything real is happening at all. Is that desirable?</p></blockquote><p></p>
[QUOTE="Reynard, post: 9095882, member: 467"] Thinking about the time difference between the future and the now. Same: If the same amount of time passes simultaneously on each world, the time the PCs are in the future they are missing from now. This would certainly disrupt their lives, and if I went this way it would mean spending more time in the now dealing with the consequences of the travel. Slow Now: If the now moves more slowly than the future, the PCs can spend more time in the future and suffer less disruption in their lives. it is a dial that can be turned, so finding the right amount might take some experimentation. Slow Future: This one means the PCs would be essentially time traveling forward every time they went home. interesting, but doesn't fir what I am going for. No Passage Now: What if no time at all passed in the now during the PCs' travels, other because it was truly instantaneous or they only traveled when they were sleeping etc? It would be less disruptive in their lives, but the characters (and players) might wonder if anything real is happening at all. Is that desirable? [/QUOTE]
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