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<blockquote data-quote="Reynard" data-source="post: 9271571" data-attributes="member: 467"><p>Two days away. Here are the rest of the pregens:</p><p>-------------</p><p>ARCHER(+4)(bowyer/fletcher, hunting, tracking, scouting, camouflage)</p><p>CHARACTER NAME: ________________________________</p><p></p><p>Major/Vocation(+3): _________________________________________</p><p></p><p>Primary Hobby Skill(+2): ______________________________________</p><p></p><p>Conviction: __________________ Vice: _________________________</p><p></p><p></p><p>STR: +0 DEX: +4 CON: +2 INT: +1 WIS: +3 CHA: +1</p><p></p><p>Hit Points: 40 Armor Class: 18 Stress: Wounds:</p><p></p><p>Speed: 30 Initiative: +4 Perception: +7 </p><p></p><p>Fort Save: +6 Ref Save: +8 Will Save: +3 </p><p></p><p>Traits:</p><p> Ranger: cannot get lost; difficult terrain does not slow overland travel</p><p> Toxin Exposure: resistance to poison damage and advantage on saves vs poison</p><p></p><p>Abilities:</p><p> Herbalism (requires herbalist kit): 1 hour to create any common or uncommon potion; may make up to Wisdom bonus (3) potions at once</p><p> Rapid Shot: use bonus action to take 1 extra shot with bow</p><p> Skirmisher: use reaction to Disengage and move up to half speed</p><p> </p><p>Attacks:</p><p> Thorn Bow +9 to hit; 1d8+4 magical piercing; restrain; long range</p><p> Hunting Knife +8 to hit; 1d6 slashing damage</p><p> </p><p>Equipment:</p><p> Rose Armor (reaction to cause 1d6+2 damage to attacker; light armor)</p><p> Thorn Bow (Restrains; Escape DC 5 + damage dealt, -1 DC per round; restrain once per round)</p><p> Wildwood Boots (spider climb in natural surroundings)</p><p> Wildwood Clock (advantage to hide in natural surroundings)</p><p> Scout’s pack; hunting knife; herbalist kit</p></blockquote><p></p>
[QUOTE="Reynard, post: 9271571, member: 467"] Two days away. Here are the rest of the pregens: ------------- ARCHER(+4)(bowyer/fletcher, hunting, tracking, scouting, camouflage) CHARACTER NAME: ________________________________ Major/Vocation(+3): _________________________________________ Primary Hobby Skill(+2): ______________________________________ Conviction: __________________ Vice: _________________________ STR: +0 DEX: +4 CON: +2 INT: +1 WIS: +3 CHA: +1 Hit Points: 40 Armor Class: 18 Stress: Wounds: Speed: 30 Initiative: +4 Perception: +7 Fort Save: +6 Ref Save: +8 Will Save: +3 Traits: Ranger: cannot get lost; difficult terrain does not slow overland travel Toxin Exposure: resistance to poison damage and advantage on saves vs poison Abilities: Herbalism (requires herbalist kit): 1 hour to create any common or uncommon potion; may make up to Wisdom bonus (3) potions at once Rapid Shot: use bonus action to take 1 extra shot with bow Skirmisher: use reaction to Disengage and move up to half speed Attacks: Thorn Bow +9 to hit; 1d8+4 magical piercing; restrain; long range Hunting Knife +8 to hit; 1d6 slashing damage Equipment: Rose Armor (reaction to cause 1d6+2 damage to attacker; light armor) Thorn Bow (Restrains; Escape DC 5 + damage dealt, -1 DC per round; restrain once per round) Wildwood Boots (spider climb in natural surroundings) Wildwood Clock (advantage to hide in natural surroundings) Scout’s pack; hunting knife; herbalist kit [/QUOTE]
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