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Portal fantasy taking up space in my brain, rent-free
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<blockquote data-quote="Reynard" data-source="post: 9275657" data-attributes="member: 467"><p>My question was based on a few portal fantasies I figure are recognizable to us:</p><p></p><p>Option 1 is like The Guardians of the Flame, where the gamers enter their character's bodies and become them. Option 2 is like the old D&D cartoon. Option 3 is Narnia.</p><p></p><p>The reason it matters, of course, is that how you build the PCs in the two different realms is important. If they are essentially themselves in both places, you need something with a decent skill system that doesn't require you define them as The Fighter or whatever. But if it is Option 1, you want those strong archetypes somehow, as well as the ability to do a "mundane" version.</p><p></p><p>I am currently building a high portal fantasy distilled system from the bones of PF2ER based on y experience running something similar over the weekend (proof of concept; I am trading in 5E for PF2ER because of the ORC license mostly). In that, the PCs inhabit their fantasy avatars and therefore need "classes." If I was doing it the Narnia way, i would probably use something point based and multi-genre (take your pick depending on your preferences).</p></blockquote><p></p>
[QUOTE="Reynard, post: 9275657, member: 467"] My question was based on a few portal fantasies I figure are recognizable to us: Option 1 is like The Guardians of the Flame, where the gamers enter their character's bodies and become them. Option 2 is like the old D&D cartoon. Option 3 is Narnia. The reason it matters, of course, is that how you build the PCs in the two different realms is important. If they are essentially themselves in both places, you need something with a decent skill system that doesn't require you define them as The Fighter or whatever. But if it is Option 1, you want those strong archetypes somehow, as well as the ability to do a "mundane" version. I am currently building a high portal fantasy distilled system from the bones of PF2ER based on y experience running something similar over the weekend (proof of concept; I am trading in 5E for PF2ER because of the ORC license mostly). In that, the PCs inhabit their fantasy avatars and therefore need "classes." If I was doing it the Narnia way, i would probably use something point based and multi-genre (take your pick depending on your preferences). [/QUOTE]
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