Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Interactive Story Roleplaying (ISRP)
ISRP Rules and Rulings Reference (OOC)
Possible CRT setting changes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Magi_Siani" data-source="post: 4893565" data-attributes="member: 34597"><p>Thoughts? Ideas? Misgivings? Let's hear 'em.</p><p></p><p></p><p>1) Firearms of the muzzleloading black powder variety (i.e Flintlock, Wheelock, and Percussion Cap) are allowed to be carried but use of them in the Tavern or the Garden is expressly forbidden. Use in the Clearing is up to the parties involved.</p><p></p><p>2) Demons, Devils, and Outsiders in general must be disguised to some extent. Disguised is defined such that anyone looking at such a</p><p>character would see something recognizably humanoid in shape. Tieflings and Aasimar are specifically excluded from this requirement and may come about the Tavern as they will.</p><p></p><p>3) Drow may be played inside the Tavern as they are or in disguise. It is up to the player.</p><p></p><p>4) Dragons and similar creatures must take a recognizably humanoid form or if in Dragon form be no larger than a large human while inside the Tavern. In the Garden and Clearing they are free to present as they like.</p><p></p><p>5) Were's take human or hybrid form in the tavern though they may partial shift in fits of anger and similar circumstance. Remaining in shifter form is likely to get one tossed in the river for being an animal...or due to fleas.</p><p></p><p>6) Animals are not to be played in the tavern. Animals that cannot take humanoid form are not allowed in the tavern. Note that the term ‘humanoid’ does not imply that ‘furries’ are acceptable within the setting. However, the occasional small animal that darts in and runs about for a short time can be overlooked as long as it is not disrupting play and is removed when asked by Moderators. Familiars of magic using sorts are allowed if accompanied by their masters, or for very short trips to relay messages and so on. Animal companions such as tigers, bears, wolves and so on are not. A bit of common sense is in order here.</p><p></p><p>7) Fae in humanoid form are allowed in the tavern though their pranks and antics must abide by the Code of Conduct and IC play may never be used as reason to violate the Code of Conduct.</p><p></p><p>8) Vampires can be in the tavern. Other sorts of undead, such as mummies, zombies, corpses, skeletons, and so on are not allowed. Liches may be if they are disguised as humanoid types.</p><p></p><p>9) Warforged should not be in the tavern.</p><p></p><p>10) No Gods or God Avatars allowed in the Tavern. The Gods of Oerth don't allow foreign gods or their avatars to go wandering about, and they themselves don't do so. So don't do it.</p><p></p><p>11) Technology is limited. Clockwork and See #1.</p><p></p><p>12) Children under the age of 12 are not allowed in the tavern un-escorted. So no 5, 7, 3, or 9 year olds, or any other age or fraction thereof.</p><p></p><p>Tavern owners might allow their own children in, but a place like the Crossroads is not the place for unescorted youngsters. And to those</p><p></p><p>escorting...the river awaits out of control children and their escorts.</p><p></p><p>Disguised is defined here to mean that people a recognizably humanoid form.</p><p></p><p>Magi Siani</p></blockquote><p></p>
[QUOTE="Magi_Siani, post: 4893565, member: 34597"] Thoughts? Ideas? Misgivings? Let's hear 'em. 1) Firearms of the muzzleloading black powder variety (i.e Flintlock, Wheelock, and Percussion Cap) are allowed to be carried but use of them in the Tavern or the Garden is expressly forbidden. Use in the Clearing is up to the parties involved. 2) Demons, Devils, and Outsiders in general must be disguised to some extent. Disguised is defined such that anyone looking at such a character would see something recognizably humanoid in shape. Tieflings and Aasimar are specifically excluded from this requirement and may come about the Tavern as they will. 3) Drow may be played inside the Tavern as they are or in disguise. It is up to the player. 4) Dragons and similar creatures must take a recognizably humanoid form or if in Dragon form be no larger than a large human while inside the Tavern. In the Garden and Clearing they are free to present as they like. 5) Were's take human or hybrid form in the tavern though they may partial shift in fits of anger and similar circumstance. Remaining in shifter form is likely to get one tossed in the river for being an animal...or due to fleas. 6) Animals are not to be played in the tavern. Animals that cannot take humanoid form are not allowed in the tavern. Note that the term ‘humanoid’ does not imply that ‘furries’ are acceptable within the setting. However, the occasional small animal that darts in and runs about for a short time can be overlooked as long as it is not disrupting play and is removed when asked by Moderators. Familiars of magic using sorts are allowed if accompanied by their masters, or for very short trips to relay messages and so on. Animal companions such as tigers, bears, wolves and so on are not. A bit of common sense is in order here. 7) Fae in humanoid form are allowed in the tavern though their pranks and antics must abide by the Code of Conduct and IC play may never be used as reason to violate the Code of Conduct. 8) Vampires can be in the tavern. Other sorts of undead, such as mummies, zombies, corpses, skeletons, and so on are not allowed. Liches may be if they are disguised as humanoid types. 9) Warforged should not be in the tavern. 10) No Gods or God Avatars allowed in the Tavern. The Gods of Oerth don't allow foreign gods or their avatars to go wandering about, and they themselves don't do so. So don't do it. 11) Technology is limited. Clockwork and See #1. 12) Children under the age of 12 are not allowed in the tavern un-escorted. So no 5, 7, 3, or 9 year olds, or any other age or fraction thereof. Tavern owners might allow their own children in, but a place like the Crossroads is not the place for unescorted youngsters. And to those escorting...the river awaits out of control children and their escorts. Disguised is defined here to mean that people a recognizably humanoid form. Magi Siani [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Interactive Story Roleplaying (ISRP)
ISRP Rules and Rulings Reference (OOC)
Possible CRT setting changes
Top