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<blockquote data-quote="evilbob" data-source="post: 4000522" data-attributes="member: 9789"><p>1. Not sure I understand your idea.</p><p></p><p>2. Great idea: how were you going to implement it? (Also note that DMs can control this pretty well without extra rules.)</p><p></p><p>3. Tricky; have you thought about just making a cleric a favored soul?</p><p></p><p>4. Sure, why not? Certainly seems simpler.</p><p></p><p>5. Sure, why not?</p><p></p><p>6. GOD YES. Dispel magic is the worst spell in the game when it comes to big full-party battles. I hate its AoE option: someone really didn't think that through. I've seen parties spend over an hour casting buffs (in real time) because you have to keep track of EVERYTHING because of that one greater dispell that comes along and all of a sudden you've got a random number of your buffs still going and then you have to recalculate EVERYTHING AGAIN and it's just so horrible... Yes, yes yes! Down with dispel!</p><p></p><p>7. Sure, why not? As long as the numbers are just coming out the same and the power is still there, seems fine. You could also just ask your players to pick 2-3 values of PA and only use those as well; that might do just as well with fewer changes.</p><p></p><p>8. Yeah, good idea. Waaaay too complicated for what all it gets you.</p><p></p><p>9. Sure, why not?</p><p></p><p>10 - 12. This, I would avoid entirely. Taking away player AC so the DM can have more "fun" doesn't seem like you're solving the correct problem. DMs can run a game any way they want to. High AC is a reward to players for having good items/skills/whatever. I wouldn't specifically limit AC just to make players easier to hit; that just means the DM isn't putting them against the right challenge. Besides the fact that I have no idea how that's even possible; mid-level CRs appropriate to the players should -always- hit on their first attack - D&D is an offensively-balanced game.</p></blockquote><p></p>
[QUOTE="evilbob, post: 4000522, member: 9789"] 1. Not sure I understand your idea. 2. Great idea: how were you going to implement it? (Also note that DMs can control this pretty well without extra rules.) 3. Tricky; have you thought about just making a cleric a favored soul? 4. Sure, why not? Certainly seems simpler. 5. Sure, why not? 6. GOD YES. Dispel magic is the worst spell in the game when it comes to big full-party battles. I hate its AoE option: someone really didn't think that through. I've seen parties spend over an hour casting buffs (in real time) because you have to keep track of EVERYTHING because of that one greater dispell that comes along and all of a sudden you've got a random number of your buffs still going and then you have to recalculate EVERYTHING AGAIN and it's just so horrible... Yes, yes yes! Down with dispel! 7. Sure, why not? As long as the numbers are just coming out the same and the power is still there, seems fine. You could also just ask your players to pick 2-3 values of PA and only use those as well; that might do just as well with fewer changes. 8. Yeah, good idea. Waaaay too complicated for what all it gets you. 9. Sure, why not? 10 - 12. This, I would avoid entirely. Taking away player AC so the DM can have more "fun" doesn't seem like you're solving the correct problem. DMs can run a game any way they want to. High AC is a reward to players for having good items/skills/whatever. I wouldn't specifically limit AC just to make players easier to hit; that just means the DM isn't putting them against the right challenge. Besides the fact that I have no idea how that's even possible; mid-level CRs appropriate to the players should -always- hit on their first attack - D&D is an offensively-balanced game. [/QUOTE]
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