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<blockquote data-quote="Tequila Sunrise" data-source="post: 4001575" data-attributes="member: 40398"><p>I have a suggestion that could help with several of your problems at once: <a href="http://lucasbuchanan.com/Bonus%20Points" target="_blank">TS' Bonus Points</a>. It might be hard to implement mid-campaign, but then again it might not. The Bonus Points system replaces all the stat bonuses that normally come from magic items with similar character-based bonuses. Since these bonuses are inherent to the characters (though not Inherent), they cannot be dispelled so there is a lot less rewriting of character sheets in mid-battle when someone drops a Dispel Magic. PCs can only have a certain bonus in a single type depending on their character level, so ACs should remain at a pretty constant +1 per level.</p><p></p><p>I give out two bonus points per level because I don't like low level PCs begging and scraping for bonuses while high level characters get another bonus every time they sneeze, but you might feel differently. Of course to compensate for these bonuses, you should give out a lot less loot but that's okay because the PCs don't need nearly as much anymore. I don't have any hard and fast rules about how much less loot to give out, but it shouldn't be too hard to eyeball.</p><p></p><p>Hope that helps,</p><p>TS</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 4001575, member: 40398"] I have a suggestion that could help with several of your problems at once: [url=http://lucasbuchanan.com/Bonus%20Points]TS' Bonus Points[/url]. It might be hard to implement mid-campaign, but then again it might not. The Bonus Points system replaces all the stat bonuses that normally come from magic items with similar character-based bonuses. Since these bonuses are inherent to the characters (though not Inherent), they cannot be dispelled so there is a lot less rewriting of character sheets in mid-battle when someone drops a Dispel Magic. PCs can only have a certain bonus in a single type depending on their character level, so ACs should remain at a pretty constant +1 per level. I give out two bonus points per level because I don't like low level PCs begging and scraping for bonuses while high level characters get another bonus every time they sneeze, but you might feel differently. Of course to compensate for these bonuses, you should give out a lot less loot but that's okay because the PCs don't need nearly as much anymore. I don't have any hard and fast rules about how much less loot to give out, but it shouldn't be too hard to eyeball. Hope that helps, TS [/QUOTE]
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