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<blockquote data-quote="Infiniti2000" data-source="post: 4006336" data-attributes="member: 31734"><p>6. I'm not sure I agree that all those stat boosting buffs / items create a lot of recalculations. I didn't think those were a big deal. The total number of buffs is a big deal, though. Anyhow, removing AoE dispel magic is a pretty significant change IMO because the targeted version is so powerful that my players (and I) have learned to invest heavily in rings of counterspelling loaded with DM and/or GDM. Without the AoE option, they basically become undispellable. And, a vast majority of the buffs are not visible, so they cannot be targeted (e.g. repulsion). You'll have a major downside (game play wise) if you disallow AoE and then surround the bad guy(s) with repulsion or anti-life shell, etc. It may be okay, but just keep an eye on this should it come up (perhaps be more generous with targeting spell effects).</p><p></p><p>1. I'm with evilbob, I don't understand your idea, even after your second explanation. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> Are you trying to enforce the selection of spells for, say, half the cleric's spells?</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4006336, member: 31734"] 6. I'm not sure I agree that all those stat boosting buffs / items create a lot of recalculations. I didn't think those were a big deal. The total number of buffs is a big deal, though. Anyhow, removing AoE dispel magic is a pretty significant change IMO because the targeted version is so powerful that my players (and I) have learned to invest heavily in rings of counterspelling loaded with DM and/or GDM. Without the AoE option, they basically become undispellable. And, a vast majority of the buffs are not visible, so they cannot be targeted (e.g. repulsion). You'll have a major downside (game play wise) if you disallow AoE and then surround the bad guy(s) with repulsion or anti-life shell, etc. It may be okay, but just keep an eye on this should it come up (perhaps be more generous with targeting spell effects). 1. I'm with evilbob, I don't understand your idea, even after your second explanation. :heh: Are you trying to enforce the selection of spells for, say, half the cleric's spells? [/QUOTE]
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